Files
tactility/Tactility/Source/app/launcher/Launcher.cpp
T
Ken Van Hoeylandt ee5a5a7181 Merge develop into main (#304)
## New

- Read property files with `PropertiesFile`
- Support `boot.properties` so the user can specify the launcher app and an optional app to start after the launcher finishes. (see `BootProperties.cpp`)
- Create registry for CPU affinity and update code to make use of it
- `AppRegistration` and `ServiceRegistration` now also ensure that the `/data` directories always exist for all apps
- `Notes` is now the default app for opening text files. `TextViewer` is removed entirely. Created `tt::app::notes::start(path)` function.
- WiFi settings moved from NVS to properties file.
- Specify `*.ap.properties` file on the SD card for automatic WiFi settings import on start-up.
- Added `file::getLock(path)` and `file::withLock(path, function)` to do safe file operations on SD cards

## Improvements

- Update TinyUSB to `1.7.6~1`
- Improved `Boot.cpp` code. General code quality fixes and some restructuring to improve readability.
- `tt::string` functionality improvements
- Rename `AppRegistry` to `AppRegistration`
- Rename `ServiceRegistry` to `ServiceRegistration`
- Cleanup in `Notes.cpp`
- `FileTest.cpp` fix for PC
- Created `TestFile` helper class for tests, which automatically deletes files after the test.
- Renamed `Partitions.h` to `MountPoints.h`
- Created `std::string getMountPoints()` function for easy re-use
- Other code quality improvements
- `SdCardDevice`'s `getState()` and `isMounted()` now have a timeout argument

## Fixes

- ELF loading now has a lock so to avoid a bug when 2 ELF apps are loaded in parallel
2025-08-23 17:10:18 +02:00

108 lines
4.2 KiB
C++

#include "Tactility/app/AppContext.h"
#include "Tactility/app/AppRegistration.h"
#include "Tactility/service/loader/Loader.h"
#include <Tactility/Tactility.h>
#include <lvgl.h>
#include <Tactility/BootProperties.h>
#define TAG "launcher"
namespace tt::app::launcher {
static void onAppPressed(TT_UNUSED lv_event_t* e) {
auto* appId = (const char*)lv_event_get_user_data(e);
service::loader::startApp(appId);
}
static lv_obj_t* createAppButton(lv_obj_t* parent, const char* title, const char* imageFile, const char* appId, int32_t buttonPaddingLeft) {
auto* wrapper = lv_obj_create(parent);
lv_obj_set_size(wrapper, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_style_pad_ver(wrapper, 0, 0);
lv_obj_set_style_pad_left(wrapper, buttonPaddingLeft, 0);
lv_obj_set_style_pad_right(wrapper, 0, 0);
lv_obj_set_style_border_width(wrapper, 0, 0);
auto* apps_button = lv_button_create(wrapper);
lv_obj_set_style_pad_hor(apps_button, 0, 0);
lv_obj_set_style_pad_top(apps_button, 0, 0);
lv_obj_set_style_pad_bottom(apps_button, 8, 0);
lv_obj_set_style_shadow_width(apps_button, 0, 0);
lv_obj_set_style_border_width(apps_button, 0, 0);
lv_obj_set_style_bg_opa(apps_button, 0, LV_PART_MAIN);
auto* button_image = lv_image_create(apps_button);
lv_image_set_src(button_image, imageFile);
lv_obj_set_style_image_recolor(button_image, lv_theme_get_color_primary(parent), LV_STATE_DEFAULT);
lv_obj_set_style_image_recolor_opa(button_image, LV_OPA_COVER, LV_STATE_DEFAULT);
// Ensure buttons are still tappable when asset fails to load
// Icon images are 40x40, so we get some extra padding too
lv_obj_set_size(button_image, 64, 64);
auto* label = lv_label_create(wrapper);
lv_label_set_text(label, title);
lv_obj_align(label, LV_ALIGN_BOTTOM_MID, 0, 0);
lv_obj_add_event_cb(wrapper, onAppPressed, LV_EVENT_SHORT_CLICKED, (void*)appId);
lv_obj_add_event_cb(apps_button, onAppPressed, LV_EVENT_SHORT_CLICKED, (void*)appId);
lv_obj_add_event_cb(label, onAppPressed, LV_EVENT_SHORT_CLICKED, (void*)appId);
return wrapper;
}
class LauncherApp : public App {
void onCreate(TT_UNUSED AppContext& app) override {
BootProperties boot_properties;
if (loadBootProperties(boot_properties) && !boot_properties.autoStartAppId.empty()) {
TT_LOG_I(TAG, "Starting %s", boot_properties.autoStartAppId.c_str());
service::loader::startApp(boot_properties.autoStartAppId);
}
}
void onShow(TT_UNUSED AppContext& app, lv_obj_t* parent) override {
auto* wrapper = lv_obj_create(parent);
lv_obj_align(wrapper, LV_ALIGN_CENTER, 0, 0);
lv_obj_set_style_pad_all(wrapper, 0, 0);
lv_obj_set_size(wrapper, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_style_border_width(wrapper, 0, 0);
lv_obj_set_flex_grow(wrapper, 1);
auto* display = lv_obj_get_display(parent);
auto horizontal_px = lv_display_get_horizontal_resolution(display);
auto vertical_px = lv_display_get_vertical_resolution(display);
bool is_landscape_display = horizontal_px >= vertical_px;
if (is_landscape_display) {
lv_obj_set_flex_flow(wrapper, LV_FLEX_FLOW_ROW);
} else {
lv_obj_set_flex_flow(wrapper, LV_FLEX_FLOW_COLUMN);
}
int32_t available_width = lv_display_get_horizontal_resolution(display) - (3 * 80);
int32_t padding = is_landscape_display ? std::min(available_width / 4, (int32_t)64) : 0;
auto paths = app.getPaths();
auto apps_icon_path = paths->getSystemPathLvgl("icon_apps.png");
auto files_icon_path = paths->getSystemPathLvgl("icon_files.png");
auto settings_icon_path = paths->getSystemPathLvgl("icon_settings.png");
createAppButton(wrapper, "Apps", apps_icon_path.c_str(), "AppList", 0);
createAppButton(wrapper, "Files", files_icon_path.c_str(), "Files", padding);
createAppButton(wrapper, "Settings", settings_icon_path.c_str(), "Settings", padding);
}
};
extern const AppManifest manifest = {
.id = "Launcher",
.name = "Launcher",
.type = Type::Launcher,
.createApp = create<LauncherApp>
};
void start() {
service::loader::startApp(manifest.id);
}
} // namespace