92ca046681
- Apps can specify task stack depth and preferred memory placement in their manifests. - App identifiers are validated against length and character requirements. - Crash diagnostics now show the crash cause, reason, fault address, call stack, and program-counter details, with logs saved for review. - App closing is more consistent across built-in screens. There's now a dedicated function, and the old _emit() function is made private. - Crash diagnostics no longer display a QR code without a call stack. - Improved memory allocation for unrestricted requests.
65 lines
2.0 KiB
C
65 lines
2.0 KiB
C
// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "location.h"
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Character count, excluding null terminator
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#define APP_ID_LENGTH 32
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/** Broad classification of an app, used for grouping/launcher presentation. */
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enum AppCategory {
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APP_CATEGORY_SYSTEM,
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APP_CATEGORY_SETTINGS,
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APP_CATEGORY_USER,
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};
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/** Bit flags for AppManifest::flags. */
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enum AppManifestFlags {
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/** Excluded from generic app-browsing UIs (AppList, Settings) - for apps only ever reached
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* by direct navigation (modal dialogs, detail views that require parameters, wizard/
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* bootstrap steps). */
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APP_MANIFEST_FLAG_HIDDEN = 1 >> 0,
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};
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/** Largest stack depth (in words) an app may request. Keeps `depth * sizeof(StackType_t)` safely
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* bounded and stops one app from claiming an unreasonable share of available RAM. A depth beyond
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* this must be rejected outright, not silently truncated or clamped. */
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#define APP_STACK_SIZE_MAX 16384
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struct AppStackConfig {
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/** Stack depth (in words, matching FreeRTOS's configSTACK_DEPTH_TYPE) for this app's task.
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* 0 uses the scheduler's default. Must not exceed APP_STACK_SIZE_MAX. */
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uint16_t depth;
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/** Desired memory capability.
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* 0 means default.
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* Combine one or more of \a MemoryCapability from <tactility/memory.h> with a bitwise OR.*/
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uint16_t desired_memory_capability;
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};
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/** Describes a registrable app. One manifest exists per app id. */
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struct AppManifest {
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/** Unique app identifier. Should never be NULL. */
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const char* id;
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/** Human-readable name. Should never be NULL. */
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const char* name;
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enum AppCategory category;
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struct AppLocation location;
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/** Bitmask of AppManifestFlags. Most apps should leave this 0. */
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uint8_t flags;
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/** Stack allocation config for this app's task. */
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struct AppStackConfig stack;
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};
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bool app_id_is_valid(const char* id);
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#ifdef __cplusplus
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}
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#endif
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