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tactility/build-tests/Libraries/SDL/include/SDL2/SDL_misc.h
T
Ken Van Hoeylandt d3439f6f45 Fixes & memory optimizations (#540)
- Disable BlueTooth driver by default, to ensure it doesn't allocate memory
- Update BlueTooth settings app behaviour to make sure it starts/stops the devices
- Disable SPI RAM usage for ST7789 as it broke App Hub
- Reduce T-Display and T-Deck display buffers from 1/3rd to 1/10th of resolution
- Enabled dynamic buffers for MbedTLS to optimize memory
- TLS 1.3 did not work with dynamic buffers: downgrade to 1.2 for now
- WiFi is now enabled from the Boot app callback to the WiFi service, instead of the WiFi service start() function. This avoids a lockup when WiFi is started by the service while the Boot app is updating the WiFi settings.
2026-07-01 21:11:46 +02:00

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2.8 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryMisc
*
* Include file for SDL API functions that don't fit elsewhere.
*/
#ifndef SDL_misc_h_
#define SDL_misc_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Open a URL/URI in the browser or other appropriate external application.
*
* Open a URL in a separate, system-provided application. How this works will
* vary wildly depending on the platform. This will likely launch what makes
* sense to handle a specific URL's protocol (a web browser for `http://`,
* etc), but it might also be able to launch file managers for directories and
* other things.
*
* What happens when you open a URL varies wildly as well: your game window
* may lose focus (and may or may not lose focus if your game was fullscreen
* or grabbing input at the time). On mobile devices, your app will likely
* move to the background or your process might be paused. Any given platform
* may or may not handle a given URL.
*
* If this is unimplemented (or simply unavailable) for a platform, this will
* fail with an error. A successful result does not mean the URL loaded, just
* that we launched _something_ to handle it (or at least believe we did).
*
* All this to say: this function can be useful, but you should definitely
* test it on every platform you target.
*
* \param url A valid URL/URI to open. Use `file:///full/path/to/file` for
* local files, if supported.
* \returns 0 on success, or -1 on error; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_misc_h_ */
/* vi: set ts=4 sw=4 expandtab: */