Files
tactility/Tactility/Source/app/files/FilesApp.cpp
T
Ken Van Hoeylandt f6cdabf3c0 Merge develop into main (#348)
## App state

Improved app state management in `LoaderService` and `GuiService`:

- Re-ordered some of the state transitions
- Hardened `GuiService` for repeated events (that might trigger a re-render of an app that's already rendered)
- Validate state transitions in `LoaderService` and crash if an app transitions from the wrong state to the next one.

## LoaderService

- Removed `tt::loader::` functions and expose `LoaderService` interface publicly.
- Implement `stopAll()` and `stopAll(id)` which stops all instances of an app, including any apps that were launched by it.
- Rename `stop()` functions to `stopTop()`
- Created `stopTop(id)` which only stops the top-most app when the app id matches.
- Moved `loader::LoaderEvent` to `loader::LoaderService::Event`
- Changed app instance `std::stack` to `std::vector`

## Improvements

- `ElfApp`: error 22 now shows a hint that `main()` might be missing
- Starting, installing and uninstalling apps now stops any running app (and its children) on the stack

## Bugfixes

- `HttpdReq` out of memory issue now shows an error message and doesn't crash anymore (this would happen on devices without PSRAM with WiFi active, when an app was installed)
- `GuiService::hideApp()` lock should not wait for timeout and now waits indefinitely
- `Buildscript/release-sdk-current.sh` deletes the previous local release before building a new one

## Code correctness

- App classes were made `final`
- Apps that had a `void start()` now have a `LaunchId start()`
- `tt::app::State`: renamed `Started` to `Created` and `Stopped` to `Destroyed` to properly reflect earlier name changes
2025-09-27 18:04:09 +02:00

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1.1 KiB
C++

#include <Tactility/app/files/View.h>
#include <Tactility/app/files/State.h>
#include <Tactility/app/AppContext.h>
#include <Tactility/Assets.h>
#include <Tactility/service/loader/Loader.h>
#include <memory>
namespace tt::app::files {
extern const AppManifest manifest;
class FilesApp final : public App {
std::unique_ptr<View> view;
std::shared_ptr<State> state;
public:
FilesApp() {
state = std::make_shared<State>();
view = std::make_unique<View>(state);
}
void onShow(AppContext& appContext, lv_obj_t* parent) override {
view->init(appContext, parent);
}
void onResult(AppContext& appContext, TT_UNUSED LaunchId launchId, Result result, std::unique_ptr<Bundle> bundle) override {
view->onResult(launchId, result, std::move(bundle));
}
};
extern const AppManifest manifest = {
.appId = "Files",
.appName = "Files",
.appIcon = TT_ASSETS_APP_ICON_FILES,
.appCategory = Category::System,
.appFlags = AppManifest::Flags::Hidden,
.createApp = create<FilesApp>
};
void start() {
app::start(manifest.appId);
}
} // namespace