Files
tactility/Tactility/Source/service/memorychecker/MemoryCheckerService.cpp
T
Shadowtrance a4dc633063 Feature additions (#434)
Lots of things "ported" over from the "enhanced" fork. With some adjustments here and there.

KeyboardBacklight driver (for T-Deck only currently)
Trackball driver (for T-Deck only currently)
Keyboard backlight sleep/wake (for T-Deck only currently...also requires keyboard firmware update)
Display sleep/wake
Files - create file/folder
Keyboard settings (for T-Deck only currently)
Time & Date settings tweaks
Locale settings tweaks
Systeminfo additions
Espnow wifi coexist

initI2cDevices - moved to T-deck init.cpp / initBoot
KeyboardInitService - removed,  moved to T-deck init.cpp / initBoot
Adjusted TIMER_UPDATE_INTERVAL to 2 seconds.
Added lock to ActionCreateFolder

Maybe missed some things in the list.

Display wake could do with some kind of block on wake first touch to prevent UI elements being hit when waking device with touch. Same with encoder/trackball/keyboard press i guess.

The original code was written by @cscott0108 at https://github.com/cscott0108/tactility-enhanced-t-deck
2026-01-02 12:14:55 +01:00

94 lines
2.7 KiB
C++

#include <Tactility/Tactility.h>
#include <Tactility/lvgl/Statusbar.h>
#include <Tactility/service/ServiceContext.h>
#include <Tactility/service/ServiceManifest.h>
#include <Tactility/service/ServicePaths.h>
#include <Tactility/service/memorychecker/MemoryCheckerService.h>
namespace tt::service::memorychecker {
constexpr const char* TAG = "MemoryChecker";
constexpr TickType_t TIMER_UPDATE_INTERVAL = 2000U / portTICK_PERIOD_MS;
// Total memory (in bytes) that should be free before warnings occur
constexpr auto TOTAL_FREE_THRESHOLD = 10'000;
// Smallest memory block size (in bytes) that should be available before warnings occur
constexpr auto LARGEST_FREE_BLOCK_THRESHOLD = 2'000;
static size_t getInternalFree() {
#ifdef ESP_PLATFORM
return heap_caps_get_free_size(MALLOC_CAP_INTERNAL);
#else
// PC mock data
return 1024 * 1024;
#endif
}
static size_t getInternalLargestFreeBlock() {
#ifdef ESP_PLATFORM
return heap_caps_get_largest_free_block(MALLOC_CAP_INTERNAL);
#else
// PC mock data
return 1024 * 1024;
#endif
}
static bool isMemoryLow() {
bool memory_low = false;
const auto total_free = getInternalFree();
if (total_free < TOTAL_FREE_THRESHOLD) {
TT_LOG_W(TAG, "Internal memory low: %zu bytes", total_free);
memory_low = true;
}
const auto largest_block = getInternalLargestFreeBlock();
if (largest_block < LARGEST_FREE_BLOCK_THRESHOLD) {
TT_LOG_W(TAG, "Largest free internal memory block is %zu bytes", largest_block);
memory_low = true;
}
return memory_low;
}
bool MemoryCheckerService::onStart(ServiceContext& service) {
auto lock = mutex.asScopedLock();
lock.lock();
auto icon_path = std::string("A:") + service.getPaths()->getAssetsPath("memory_alert.png");
statusbarIconId = lvgl::statusbar_icon_add(icon_path, false);
lvgl::statusbar_icon_set_visibility(statusbarIconId, false);
timer.setThreadPriority(Thread::Priority::Lower);
timer.start(TIMER_UPDATE_INTERVAL);
return true;
}
void MemoryCheckerService::onStop(ServiceContext& service) {
timer.stop();
// Lock after timer stop, because the timer task might still be busy and this way we await it
auto lock = mutex.asScopedLock();
lock.lock();
lvgl::statusbar_icon_remove(statusbarIconId);
}
void MemoryCheckerService::onTimerUpdate() {
auto lock = mutex.asScopedLock();
lock.lock();
bool memory_low = isMemoryLow();
if (memory_low != memoryLow) {
memoryLow = memory_low;
lvgl::statusbar_icon_set_visibility(statusbarIconId, memory_low);
}
}
extern const ServiceManifest manifest = {
.id = "MemoryChecker",
.createService = create<MemoryCheckerService>
};
}