Files
tactility/Tactility/Private/Tactility/service/ServiceInstance.h
T
Ken Van Hoeylandt bab3eb19bc Merge develop into main (#343)
- Refactor `AppManifest`: add new fields and rename existing ones
- Parse and validate the manifest from an app that is being installed.
- Remove deprecated `scoped()` from `Lock`
- Create `Tactility/Paths.h`
- App loading at boot now properly parses the manifest files of external apps
- Properly lock both source and destination locations during app install
- Remove LVGL path variants from `AppPaths` and `ServicePaths`
- Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`.
- Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
2025-09-22 08:03:21 +02:00

37 lines
950 B
C++

#pragma once
#include <Tactility/service/ServiceContext.h>
#include <Tactility/service/Service.h>
#include <Tactility/Mutex.h>
#include <memory>
namespace tt::service {
class ServiceInstance final : public ServiceContext {
Mutex mutex = Mutex(Mutex::Type::Normal);
std::shared_ptr<const ServiceManifest> manifest;
std::shared_ptr<Service> service;
State state = State::Stopped;
public:
explicit ServiceInstance(std::shared_ptr<const ServiceManifest> manifest);
~ServiceInstance() override = default;
/** @return a reference to the service's manifest */
const ServiceManifest& getManifest() const override;
/** Retrieve the paths that are relevant to this service */
std::unique_ptr<ServicePaths> getPaths() const override;
std::shared_ptr<Service> getService() const { return service; }
State getState() const { return state; }
void setState(State newState) { state = newState; }
};
}