c05d46a28c
Adds screensavers in addition to the backlight idle off.
More info in screensavers.md
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
* **New Features**
* Added a screensaver system with multiple styles (Bouncing Balls, Mystify, Matrix Rain) and a common screensaver interface; auto-starts after inactivity, dismisses on interaction, and supports auto-off/backlight behavior.
* New Display setting and UI dropdown to choose and persist the screensaver.
* **Documentation**
* Added comprehensive screensaver docs covering usage, extension, and configuration.
* **Chores**
* Registered the display-idle service.
* **Bug Fixes**
* Updated LVGL API calls to match renamed functions.
<sub>✏️ Tip: You can customize this high-level summary in your review settings.</sub>
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
97 lines
3.5 KiB
C++
97 lines
3.5 KiB
C++
#ifdef ESP_PLATFORM
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#include <Tactility/CoreDefines.h>
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#include <Tactility/hal/keyboard/KeyboardDevice.h>
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#include <Tactility/lvgl/LvglSync.h>
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#include <Tactility/service/ServiceContext.h>
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#include <Tactility/service/ServiceManifest.h>
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#include <Tactility/service/ServiceRegistration.h>
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#include <Tactility/settings/KeyboardSettings.h>
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#include <Tactility/Timer.h>
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namespace keyboardbacklight {
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bool setBrightness(uint8_t brightness);
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}
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namespace tt::service::keyboardidle {
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class KeyboardIdleService final : public Service {
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std::unique_ptr<Timer> timer;
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bool keyboardDimmed = false;
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settings::keyboard::KeyboardSettings cachedKeyboardSettings;
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static std::shared_ptr<hal::keyboard::KeyboardDevice> getKeyboard() {
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return hal::findFirstDevice<hal::keyboard::KeyboardDevice>(hal::Device::Type::Keyboard);
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}
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void tick() {
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// Settings are now cached and event-driven (no file I/O in timer callback!)
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// This prevents watchdog timeout from blocking the Timer Service task
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// Query LVGL inactivity once for both checks
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uint32_t inactive_ms = 0;
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if (lvgl::lock(100)) {
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inactive_ms = lv_display_get_inactive_time(nullptr);
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lvgl::unlock();
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}
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// Handle keyboard backlight
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auto keyboard = getKeyboard();
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if (keyboard != nullptr && keyboard->isAttached()) {
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// If timeout disabled, ensure backlight restored if we had dimmed it
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if (!cachedKeyboardSettings.backlightTimeoutEnabled || cachedKeyboardSettings.backlightTimeoutMs == 0) {
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if (keyboardDimmed) {
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keyboardbacklight::setBrightness(cachedKeyboardSettings.backlightEnabled ? cachedKeyboardSettings.backlightBrightness : 0);
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keyboardDimmed = false;
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}
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} else {
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if (!keyboardDimmed && inactive_ms >= cachedKeyboardSettings.backlightTimeoutMs) {
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keyboardbacklight::setBrightness(0);
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keyboardDimmed = true;
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} else if (keyboardDimmed && inactive_ms < 100) {
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keyboardbacklight::setBrightness(cachedKeyboardSettings.backlightEnabled ? cachedKeyboardSettings.backlightBrightness : 0);
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keyboardDimmed = false;
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}
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}
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}
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}
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public:
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bool onStart(ServiceContext& service) override {
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// Load settings once at startup and cache them
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// This eliminates file I/O from timer callback (prevents watchdog timeout)
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cachedKeyboardSettings = settings::keyboard::loadOrGetDefault();
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// Note: Settings changes require service restart to take effect
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// TODO: Add KeyboardSettingsChanged events for dynamic updates
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timer = std::make_unique<Timer>(Timer::Type::Periodic, kernel::millisToTicks(250), [this]{ this->tick(); });
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timer->setCallbackPriority(Thread::Priority::Lower);
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timer->start();
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return true;
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}
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void onStop(ServiceContext& service) override {
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if (timer) {
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timer->stop();
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timer = nullptr;
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}
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// Ensure keyboard restored on stop
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auto keyboard = getKeyboard();
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if (keyboard && keyboardDimmed) {
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keyboardbacklight::setBrightness(cachedKeyboardSettings.backlightEnabled ? cachedKeyboardSettings.backlightBrightness : 0);
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keyboardDimmed = false;
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}
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}
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};
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extern const ServiceManifest manifest = {
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.id = "KeyboardIdle",
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.createService = create<KeyboardIdleService>
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};
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}
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#endif
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