f6cdabf3c0
## App state Improved app state management in `LoaderService` and `GuiService`: - Re-ordered some of the state transitions - Hardened `GuiService` for repeated events (that might trigger a re-render of an app that's already rendered) - Validate state transitions in `LoaderService` and crash if an app transitions from the wrong state to the next one. ## LoaderService - Removed `tt::loader::` functions and expose `LoaderService` interface publicly. - Implement `stopAll()` and `stopAll(id)` which stops all instances of an app, including any apps that were launched by it. - Rename `stop()` functions to `stopTop()` - Created `stopTop(id)` which only stops the top-most app when the app id matches. - Moved `loader::LoaderEvent` to `loader::LoaderService::Event` - Changed app instance `std::stack` to `std::vector` ## Improvements - `ElfApp`: error 22 now shows a hint that `main()` might be missing - Starting, installing and uninstalling apps now stops any running app (and its children) on the stack ## Bugfixes - `HttpdReq` out of memory issue now shows an error message and doesn't crash anymore (this would happen on devices without PSRAM with WiFi active, when an app was installed) - `GuiService::hideApp()` lock should not wait for timeout and now waits indefinitely - `Buildscript/release-sdk-current.sh` deletes the previous local release before building a new one ## Code correctness - App classes were made `final` - Apps that had a `void start()` now have a `LaunchId start()` - `tt::app::State`: renamed `Started` to `Created` and `Stopped` to `Destroyed` to properly reflect earlier name changes
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#include <Tactility/app/files/View.h>
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#include <Tactility/app/files/State.h>
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#include <Tactility/app/AppContext.h>
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#include <Tactility/Assets.h>
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#include <Tactility/service/loader/Loader.h>
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#include <memory>
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namespace tt::app::files {
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extern const AppManifest manifest;
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class FilesApp final : public App {
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std::unique_ptr<View> view;
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std::shared_ptr<State> state;
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public:
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FilesApp() {
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state = std::make_shared<State>();
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view = std::make_unique<View>(state);
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}
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void onShow(AppContext& appContext, lv_obj_t* parent) override {
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view->init(appContext, parent);
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}
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void onResult(AppContext& appContext, TT_UNUSED LaunchId launchId, Result result, std::unique_ptr<Bundle> bundle) override {
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view->onResult(launchId, result, std::move(bundle));
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}
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};
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extern const AppManifest manifest = {
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.appId = "Files",
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.appName = "Files",
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.appIcon = TT_ASSETS_APP_ICON_FILES,
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.appCategory = Category::System,
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.appFlags = AppManifest::Flags::Hidden,
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.createApp = create<FilesApp>
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};
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void start() {
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app::start(manifest.appId);
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}
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} // namespace
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