Files
tactility/Platforms/platform-posix/source/pthread_stack_wrap.c
T
Ken Van Hoeylandt 72089f74f3 Refactor SDL/FreeRTOS implementation to support macOS simulator properly (#653)
- Run SDL from main() and place FreeRTOS in separate thread. This fixes macOS support.
- Updated GitHub Actions to publish macOS simulator build for testing, updated amd64 to x86_64 for consistent naming.
2026-09-21 19:52:01 -04:00

35 lines
1.6 KiB
C

#include <pthread.h>
#include <stddef.h>
/**
* FreeRTOS's POSIX port hands every task a stack carved from its own heap (pvPortMalloc) via this call.
* pthread_attr_setstack requires page alignment that pvPortMalloc doesn't guarantee.
* When it succeeds anyway, the task's real pthread stack ends up living inside that small FreeRTOS heap region,
* where a thread doing heavier stack work (e.g. Mesa GL shader compilation) can silently corrupt adjacent heap_4 objects.
* No-op'ing the call instead leaves every task's pthread_attr_t at its pthread_attr_init() default,
* so pthread_create() gives it a real, properly sized stack.
*
* Linked via -Wl,--wrap=pthread_attr_setstack (this module's own CMakeLists.txt) on non-Apple
* platforms; reused as a dyld interpose target below on Apple platforms, whose linker lacks --wrap.
*/
int __wrap_pthread_attr_setstack(pthread_attr_t* attr, void* stackaddr, size_t stacksize) {
(void)attr;
(void)stackaddr;
(void)stacksize;
return 0;
}
#ifdef __APPLE__
// <mach-o/dyld-interposing.h> isn't a public SDK header (it ships with dyld's own source, not
// Xcode/Command Line Tools), so this reimplements its DYLD_INTERPOSE macro locally.
#define TT_DYLD_INTERPOSE(replacement, replacee) \
__attribute__((used)) static struct { const void* replacement; const void* replacee; } \
tt_interpose_##replacee __attribute__((section("__DATA,__interpose"))) = { \
(const void*)(unsigned long)&(replacement), (const void*)(unsigned long)&(replacee) \
};
TT_DYLD_INTERPOSE(__wrap_pthread_attr_setstack, pthread_attr_setstack)
#endif