Files
tactility/Devices/simulator/Source/drivers/sdl_pointer.cpp
T
Ken Van Hoeylandt 72089f74f3 Refactor SDL/FreeRTOS implementation to support macOS simulator properly (#653)
- Run SDL from main() and place FreeRTOS in separate thread. This fixes macOS support.
- Updated GitHub Actions to publish macOS simulator build for testing, updated amd64 to x86_64 for consistent naming.
2026-09-21 19:52:01 -04:00

67 lines
1.6 KiB
C++

// SPDX-License-Identifier: Apache-2.0
#include "sdl_input.h"
#include <tactility/device.h>
#include <tactility/driver.h>
#include <tactility/drivers/pointer.h>
#include <tactility/module.h>
// region Driver lifecycle
static error_t start(Device*) { return ERROR_NONE; }
static error_t stop(Device*) { return ERROR_NONE; }
// endregion
// region PointerApi
static error_t sdl_pointer_read_data(Device*, TickType_t) {
return ERROR_NONE;
}
static bool sdl_pointer_get_touched_points(Device*, uint16_t* x, uint16_t* y, uint16_t* strength, uint8_t* point_count, uint8_t max_point_count) {
SdlPointerState state;
sdl_input_get_pointer_state(&state);
if (!state.pressed || max_point_count == 0) {
*point_count = 0;
return false;
}
x[0] = static_cast<uint16_t>(state.x);
y[0] = static_cast<uint16_t>(state.y);
if (strength != nullptr) {
strength[0] = 0xFFFF;
}
*point_count = 1;
return true;
}
// endregion
static const PointerApi sdl_pointer_api = {
.enter_sleep = nullptr,
.exit_sleep = nullptr,
.read_data = sdl_pointer_read_data,
.get_touched_points = sdl_pointer_get_touched_points,
.set_swap_xy = nullptr,
.get_swap_xy = nullptr,
.set_mirror_x = nullptr,
.get_mirror_x = nullptr,
.set_mirror_y = nullptr,
.get_mirror_y = nullptr,
};
extern Module simulator_module;
Driver sdl_pointer_driver = {
.name = "sdl-pointer",
.compatible = (const char*[]) { "tactility,sdl-pointer", nullptr },
.start_device = start,
.stop_device = stop,
.api = &sdl_pointer_api,
.device_type = &POINTER_TYPE,
.owner = &simulator_module,
.internal = nullptr
};