142 lines
5.3 KiB
CMake
142 lines
5.3 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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file(GLOB_RECURSE SOURCE_FILES "Source/*.c*")
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get_filename_component(PROJECT_ROOT "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
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# Get the project and device id
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if (DEFINED ENV{ESP_IDF_VERSION})
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include("../Buildscripts/device.cmake")
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init_tactility_globals("../sdkconfig")
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get_property(TACTILITY_DEVICE_PROJECT GLOBAL PROPERTY TACTILITY_DEVICE_PROJECT)
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get_property(TACTILITY_DEVICE_ID GLOBAL PROPERTY TACTILITY_DEVICE_ID)
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else ()
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set(TACTILITY_DEVICE_ID simulator)
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set(COMPONENT_LIB FirmwareSim)
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set(TACTILITY_DEVICE_PROJECT Simulator)
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endif ()
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set(DEVICETREE_LOCATION "${PROJECT_ROOT}/Devices/${TACTILITY_DEVICE_ID}")
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# Check if device has Bluetooth enabled
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# Fixes the sdkconfig bluetooth enable options from getting nuked on non-P4+C6 builds when idf build runs
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if (DEFINED ENV{ESP_IDF_VERSION})
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file(READ "${DEVICETREE_LOCATION}/device.properties" device_properties_content)
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if (device_properties_content MATCHES "hardware\\.bluetooth=true")
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list(APPEND REQUIRES_LIST bt)
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endif()
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endif()
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#
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# DTS compiler python dependencies
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#
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execute_process(
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COMMAND python -m pip install lark==1.3.1 pyyaml==6.0.3
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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)
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#
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# Devicetree dependency collection
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#
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# REQUIRES_LIST below is computed once, at configure time. Without this, editing
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# devicetree.yaml (e.g. adding a driver dependency) doesn't trigger a cmake reconfigure,
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# so the new component's include dirs never reach the compiler until a fullclean.
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set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS
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"${DEVICETREE_LOCATION}/devicetree.yaml"
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)
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execute_process(
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COMMAND python "${PROJECT_ROOT}/Buildscripts/DevicetreeCompiler/dependencies.py" "${DEVICETREE_LOCATION}"
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WORKING_DIRECTORY "${PROJECT_ROOT}"
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OUTPUT_VARIABLE DEVICE_DEPENDENCIES
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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# Tokenize to array of lines
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separate_arguments(DEVICE_DEPENDENCIES UNIX_COMMAND "${DEVICE_DEPENDENCIES}")
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#
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# "Generated/" directory creation
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#
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set(GENERATED_DIR "${CMAKE_CURRENT_BINARY_DIR}/Generated")
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# Ensure the directory is built in the correct CMake build phase
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# If the check is not done, then another directory is created in the root of the build folder.
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if (DEFINED CMAKE_CURRENT_BINARY_DIR)
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file(MAKE_DIRECTORY "${GENERATED_DIR}")
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endif ()
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#
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# Component
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#
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list(APPEND REQUIRES_LIST
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Tactility
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TactilityKernel
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)
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# Add devicetree dependencies
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foreach(dts_dependency IN LISTS DEVICE_DEPENDENCIES)
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message("Adding DTS dependency ${dts_dependency}")
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list(APPEND REQUIRES_LIST ${dts_dependency})
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endforeach()
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if (DEFINED ENV{ESP_IDF_VERSION})
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list(APPEND REQUIRES_LIST
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TactilityC
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)
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idf_component_register(
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SRCS ${SOURCE_FILES} "${GENERATED_DIR}/devicetree.c"
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REQUIRES ${REQUIRES_LIST}
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)
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else ()
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list(APPEND REQUIRES_LIST
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Tactility
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TactilityFreeRtos
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hal-device-module
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lvgl-module
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crypt-module
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SDL2::SDL2-static
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SDL2-static
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)
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add_executable(FirmwareSim ${SOURCE_FILES} "${GENERATED_DIR}/devicetree.c")
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target_link_libraries(FirmwareSim PRIVATE ${REQUIRES_LIST})
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endif ()
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#
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# Devicetree code generation
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#
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# A plain add_custom_command(OUTPUT ...) only reruns when its explicit DEPENDS (devicetree.yaml)
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# changes, since ninja computes dirtiness up front, before any command in this invocation runs.
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# The devicetree's real inputs span many files (dts, bindings yaml, driver headers) that a single
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# DEPENDS can't enumerate, so this used to be forced to always-rerun via a separate "AlwaysRun"
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# custom target that deleted devicetree.c first (DEPENDS on a *target* only creates an order-only
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# ninja edge). That delete was invisible to ninja's DAG: on an up-to-date build, ninja would still
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# run AlwaysRun (custom targets with no real output are always considered dirty) and delete the
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# file, but *not* rerun the generation edge (its own explicit input hadn't changed) or recompile
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# devicetree.c.obj (also considered clean) - silently leaving devicetree.c missing on disk until
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# some later, unrelated build finally noticed and regenerated it. In between, any build that did
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# need to (re)compile devicetree.c.obj hit "No such file or directory".
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#
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# add_custom_target(... COMMAND ...) has no such problem: unlike add_custom_command(OUTPUT ...),
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# a custom target with a COMMAND always reruns on every ninja invocation, so generation and the
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# stale artifact removal happen atomically in one edge. BYPRODUCTS tells ninja which files this
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# target produces, so it still wires a proper (non-order-only) dependency for the sources that
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# consume them.
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add_custom_target(Generated ALL
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COMMAND python "${CMAKE_SOURCE_DIR}/Buildscripts/DevicetreeCompiler/compile.py"
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"${DEVICETREE_LOCATION}" "${GENERATED_DIR}"
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BYPRODUCTS "${GENERATED_DIR}/devicetree.c" "${GENERATED_DIR}/devicetree.h"
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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COMMENT "Generating devicetree source files..."
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)
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set_source_files_properties("${GENERATED_DIR}/devicetree.c" PROPERTIES GENERATED TRUE)
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set_source_files_properties("${GENERATED_DIR}/devicetree.h" PROPERTIES GENERATED TRUE)
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# Update target for generated code
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target_sources(${COMPONENT_LIB} PRIVATE "${GENERATED_DIR}/devicetree.c")
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target_include_directories(${COMPONENT_LIB} PRIVATE "${GENERATED_DIR}")
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add_dependencies(${COMPONENT_LIB} Generated)
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