bab3eb19bc
- Refactor `AppManifest`: add new fields and rename existing ones - Parse and validate the manifest from an app that is being installed. - Remove deprecated `scoped()` from `Lock` - Create `Tactility/Paths.h` - App loading at boot now properly parses the manifest files of external apps - Properly lock both source and destination locations during app install - Remove LVGL path variants from `AppPaths` and `ServicePaths` - Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`. - Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
31 lines
620 B
C++
31 lines
620 B
C++
#pragma once
|
|
|
|
#include <memory>
|
|
|
|
namespace tt::service {
|
|
|
|
struct ServiceManifest;
|
|
class ServicePaths;
|
|
|
|
/**
|
|
* The public representation of a service instance.
|
|
* @warning Do not store references or pointers to these! You can retrieve them via the Loader service.
|
|
*/
|
|
class ServiceContext {
|
|
|
|
protected:
|
|
|
|
virtual ~ServiceContext() = default;
|
|
|
|
public:
|
|
|
|
/** @return a reference to the service's manifest */
|
|
virtual const ServiceManifest& getManifest() const = 0;
|
|
|
|
/** Retrieve the paths that are relevant to this service */
|
|
virtual std::unique_ptr<ServicePaths> getPaths() const = 0;
|
|
};
|
|
|
|
|
|
} // namespace
|