Files
tactility/Tactility/Source/lvgl/wrappers/obj.cpp
T
2026-07-25 23:04:39 +02:00

33 lines
908 B
C++

#ifdef ESP_PLATFORM
#include <lvgl.h>
#include <lvgl/lvgl.h>
extern "C" {
extern void __real_lv_obj_set_flex_flow(lv_obj_t* obj, lv_flex_flow_t flow);
extern lv_obj_t* __real_lv_obj_create(lv_obj_t* parent);
void __wrap_lv_obj_set_flex_flow(lv_obj_t* obj, lv_flex_flow_t flow) {
__real_lv_obj_set_flex_flow(obj, flow);
if (lvgl_get_ui_density() == LVGL_UI_DENSITY_COMPACT) {
lv_obj_set_style_pad_gap(obj, 4, LV_STATE_DEFAULT);
}
}
lv_obj_t* __wrap_lv_obj_create(lv_obj_t* parent) {
auto obj = __real_lv_obj_create(parent);
if (lvgl_get_ui_density() == LVGL_UI_DENSITY_COMPACT) {
lv_obj_set_style_pad_all(obj, 2, LV_STATE_DEFAULT);
lv_obj_set_style_pad_gap(obj, 2, LV_STATE_DEFAULT);
lv_obj_set_style_radius(obj, 3, LV_STATE_DEFAULT);
lv_obj_set_style_border_width(obj, 1, LV_STATE_DEFAULT);
}
return obj;
}
}
#endif // ESP_PLATFORM