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tactility/components/lvgl__lvgl/src/draw/lv_draw_image.h
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/**
* @file lv_draw_image.h
*
*/
#ifndef LV_DRAW_IMAGE_H
#define LV_DRAW_IMAGE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_draw.h"
#include "lv_image_decoder.h"
#include "lv_draw_buf.h"
#include "../misc/lv_style.h"
/*********************
* DEFINES
*********************/
/**********************
* MACROS
**********************/
struct _lv_draw_image_dsc_t {
lv_draw_dsc_base_t base;
/**The image source: pointer to `lv_image_dsc_t` or a path to a file*/
const void * src;
/**The header of the image. Initialized internally in `lv_draw_image` */
lv_image_header_t header;
/**Clip the corner of the image with this radius. Use `LV_RADIUS_CIRCLE` for max. radius */
int32_t clip_radius;
/**The rotation of the image in 0.1 degree unit. E.g. 234 means 23.4° */
int32_t rotation;
/**Horizontal scale (zoom) of the image.
* 256 (LV_SCALE_NONE): means no zoom, 512 double size, 128 half size.*/
int32_t scale_x;
/**Same as `scale_y` but vertically*/
int32_t scale_y;
/**Parallelogram like transformation of the image horizontally in 0.1 degree unit. E.g. 456 means 45.6°.*/
int32_t skew_x;
/**Same as `skew_x` but vertically*/
int32_t skew_y;
/**The pivot point of transformation (scale and rotation).
* 0;0 is the top left corner of the image. Can be outside of the image too.*/
lv_point_t pivot;
/**Mix this color to the images. In case of `LV_COLOR_FORMAT_A8` it will be the color of the visible pixels*/
lv_color_t recolor;
/**The intensity of recoloring. 0 means, no recolor, 255 means full cover (transparent pixels remain transparent)*/
lv_opa_t recolor_opa;
/**Opacity in 0...255 range.
* LV_OPA_TRANSP, LV_OPA_10, LV_OPA_20, .. LV_OPA_COVER can be used as well*/
lv_opa_t opa;
/**Describes how to blend the pixels of the image to the background.
* See `lv_blend_mode_t` for more details.
*/
lv_blend_mode_t blend_mode : 4;
/**1: perform the transformation with anti-alaising */
uint16_t antialias : 1;
/**If the image is smaller than the `image_area` field of `lv_draw_image_dsc_t`
* tile the image (repeat is both horizontally and vertically) to fill the
* `image_area` area*/
uint16_t tile : 1;
/**Used internally to store some information about the palette or the color of A8 images*/
lv_draw_image_sup_t * sup;
/** Used to indicate the entire original, non-clipped area where the image is to be drawn.
* This is important for:
* 1. Layer rendering, where it might happen that only a smaller area of the layer is rendered and e.g.
* `clip_radius` needs to know what the original image was.
* 2. Tiled images, where the target draw area is larger than the image to be tiled.
*/
lv_area_t image_area;
/**Pointer to an A8 or L8 image descriptor to mask the image with.
* The mask is always center aligned. */
const lv_image_dsc_t * bitmap_mask_src;
};
/**
* PErform the actual rendering of a decoded image
* @param t pointer to a draw task
* @param draw_dsc the draw descriptor of the image
* @param decoder_dsc pointer to the decoded image's descriptor
* @param sup supplementary data
* @param img_coords the absolute coordinates of the image
* @param clipped_img_area the absolute clip coordinates
*/
typedef void (*lv_draw_image_core_cb)(lv_draw_task_t * t, const lv_draw_image_dsc_t * draw_dsc,
const lv_image_decoder_dsc_t * decoder_dsc, lv_draw_image_sup_t * sup,
const lv_area_t * img_coords, const lv_area_t * clipped_img_area);
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize an image draw descriptor.
* @param dsc pointer to a draw descriptor
*/
void lv_draw_image_dsc_init(lv_draw_image_dsc_t * dsc);
/**
* Try to get an image draw descriptor from a draw task.
* @param task draw task
* @return the task's draw descriptor or NULL if the task is not of type LV_DRAW_TASK_TYPE_IMAGE
*/
lv_draw_image_dsc_t * lv_draw_task_get_image_dsc(lv_draw_task_t * task);
/**
* Create an image draw task
* @param layer pointer to a layer
* @param dsc pointer to an initialized draw descriptor
* @param coords the coordinates of the image
* @note `coords` can be small than the real image area
* (if only a part of the image is rendered)
* or can be larger (in case of tiled images). .
*/
void lv_draw_image(lv_layer_t * layer, const lv_draw_image_dsc_t * dsc, const lv_area_t * coords);
/**
* Create a draw task to blend a layer to another layer
* @param layer pointer to a layer
* @param dsc pointer to an initialized draw descriptor. `src` must be set to the layer to blend
* @param coords the coordinates of the layer.
* @note `coords` can be small than the total widget area from which the layer is created
* (if only a part of the widget was rendered to a layer)
*/
void lv_draw_layer(lv_layer_t * layer, const lv_draw_image_dsc_t * dsc, const lv_area_t * coords);
/**
* Get the type of an image source
* @param src pointer to an image source:
* - pointer to an 'lv_image_t' variable (image stored internally and compiled into the code)
* - a path to a file (e.g. "S:/folder/image.bin")
* - or a symbol (e.g. LV_SYMBOL_CLOSE)
* @return type of the image source LV_IMAGE_SRC_VARIABLE/FILE/SYMBOL/UNKNOWN
*/
lv_image_src_t lv_image_src_get_type(const void * src);
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_DRAW_IMAGE_H*/