74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
#include "Tactility/lvgl/Keyboard.h"
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#include "Tactility/service/gui/GuiService.h"
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#include <tactility/device.h>
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#include <tactility/drivers/keyboard.h>
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namespace tt::lvgl {
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static lv_indev_t* keyboard_device = nullptr;
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static lv_group_t* pending_keyboard_group = nullptr;
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void software_keyboard_show(lv_obj_t* textarea) {
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auto gui_service = service::gui::findService();
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if (gui_service != nullptr) {
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gui_service->softwareKeyboardShow(textarea);
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}
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}
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void software_keyboard_hide() {
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auto gui_service = service::gui::findService();
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if (gui_service != nullptr) {
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gui_service->softwareKeyboardHide();
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}
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}
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bool software_keyboard_is_enabled() {
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auto gui_service = service::gui::findService();
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if (gui_service != nullptr) {
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return gui_service->softwareKeyboardIsEnabled();
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} else {
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return false;
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}
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}
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void software_keyboard_activate(lv_group_t* group) {
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pending_keyboard_group = group;
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if (keyboard_device != nullptr) {
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lv_indev_set_group(keyboard_device, group);
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}
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}
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void software_keyboard_deactivate() {
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pending_keyboard_group = nullptr;
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if (keyboard_device != nullptr) {
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lv_indev_set_group(keyboard_device, nullptr);
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}
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}
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bool hardware_keyboard_is_available() {
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if (keyboard_device != nullptr) {
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return true;
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}
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bool has_kernel_keyboard = false;
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device_for_each_of_type(&KEYBOARD_TYPE, &has_kernel_keyboard, [](Device* device, void* context) {
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if (device_is_ready(device)) {
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*static_cast<bool*>(context) = true;
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return false;
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}
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return true;
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});
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return has_kernel_keyboard;
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}
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void hardware_keyboard_set_indev(lv_indev_t* device) {
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keyboard_device = device;
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// If an app already activated a keyboard group while no hardware keyboard was
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// connected, apply the pending group now that the device is available.
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if (device != nullptr && pending_keyboard_group != nullptr) {
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lv_indev_set_group(device, pending_keyboard_group);
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}
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}
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}
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