77 lines
1.8 KiB
C
77 lines
1.8 KiB
C
#pragma once
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#include "app_manifest.h"
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#include "view_port.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern const AppManifest gui_app;
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/** Gui layers */
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typedef enum {
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GuiLayerDesktop, /**< Desktop layer for internal use. Like fullscreen but with status bar */
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GuiLayerWindow, /**< Window layer, status bar is shown */
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GuiLayerStatusBarLeft, /**< Status bar left-side layer, auto-layout */
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GuiLayerStatusBarRight, /**< Status bar right-side layer, auto-layout */
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GuiLayerFullscreen, /**< Fullscreen layer, no status bar */
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GuiLayerMAX /**< Don't use or move, special value */
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} GuiLayer;
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/** Gui Canvas Commit Callback */
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typedef void (*GuiCanvasCommitCallback)(
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uint8_t* data,
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size_t size,
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void* context
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);
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#define RECORD_GUI "gui"
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typedef struct Gui Gui;
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/** Add view_port to view_port tree
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*
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* @remark thread safe
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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* @param[in] layer GuiLayer where to place view_port
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*/
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void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer);
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/** Remove view_port from rendering tree
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*
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* @remark thread safe
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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*/
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void gui_remove_view_port(Gui* gui, ViewPort* view_port);
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/** Send ViewPort to the front
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*
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* Places selected ViewPort to the top of the drawing stack
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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*/
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void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port);
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/** Send ViewPort to the back
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*
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* Places selected ViewPort to the bottom of the drawing stack
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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*/
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void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port);
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#ifdef __cplusplus
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}
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#endif
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