Files
tactility/TactilityKernel
Ken Van Hoeylandt 19b11eb9a8 Remove TactilityC and Firmware subprojects (#638)
- Removed TactilityC, moved its symbols to existing modules and several new ones (pthread-module, c-symbols-module, cpp-symbols-module, posix-symbols-module, freertos-module).
- Removed Firmware subproject and moved main() into Tactility subproject.
- Strengthened application archive, path, version, stack-size, and device validation.
- Moved symbol resolution for elf_loader to app-esp32-module.
- Improved `struct Module` declarations and made module and symbol definitions in modules more consistent.
- Removed old http download code from Tactility subproject.
- Rename app-module's source files for consistency.
- Add missing pthread symbols.
- Kernel module symbols are now resolvable on all platforms.
2026-08-29 21:06:43 +02:00
..
2026-08-28 01:06:53 +02:00

TactilityKernel

TactilityKernel is the core component of the Tactility project, providing a hardware abstraction layer (HAL) and essential kernel services for embedded systems.

Features

  • Device and Driver Model: A flexible system for managing hardware devices and their corresponding drivers.
  • Peripheral Support: Standard interfaces for common peripherals:
    • GPIO (General Purpose Input/Output)
    • I2C (Inter-Integrated Circuit)
    • I2S (Inter-IC Sound)
    • SPI (Serial Peripheral Interface)
    • UART (Universal Asynchronous Receiver-Transmitter)
  • Concurrency Primitives: Built-in support for multi-threaded environments, including:
    • Threads and Dispatchers
    • Mutexes and Recursive Mutexes
    • Event Groups
    • Timers
  • Module System: Support for loadable modules that can export symbols and provide runtime-extensible functionality.
  • Device Tree Integration: Utilizes a devicetree-like system for hardware configuration and initialization.
  • Cross-Platform: Designed to run on both embedded platforms (such as ESP32) and desktop environments (Linux) for simulation and testing.