Files
tactility/Tactility/Source/app/inputdialog/InputDialog.cpp
T
2026-08-18 20:43:07 +02:00

159 lines
5.6 KiB
C++

#include <Tactility/app/inputdialog/InputDialog.h>
#include <app/event.h>
#include <app/manager.h>
#include <app/manifest.h>
#include <lvgl_window_manager/window_manager.h>
#include <lvgl/widgets/toolbar.h>
#include <tactility/log.h>
#include <lvgl.h>
namespace tt::app::inputdialog {
constexpr auto* TAG = "InputDialog";
extern const ::AppManifest manifest;
namespace {
struct Context {
uint32_t appInstanceId;
// Set once in appMain() from its own argc/argv parameters, read by createWidgets() - see
// AlertDialog.cpp's Context::argc/argv for why this is safe without a lock.
int argc = 0;
char** argv = nullptr;
// The eventual appMain() return value - see AlertDialog.cpp's Context::result for why this
// is a plain (non-atomic) field safely shared between the LVGL thread (writer, before
// emitting APP_EVENT_CLOSE) and this dialog's own thread (reader, after waking from it).
int32_t result = 1; // Cancelled - safety-net default if closed without pressing a button
};
struct ButtonContext {
Context* ctx;
/** Non-null for OK (read at press time), NULL for Cancel. */
lv_obj_t* textarea;
};
// The last text entered via OK. Static rather than per-instance: simple, and in practice only
// one InputDialog is ever open at a time. Written on the LVGL thread (onButtonPressed(), before
// emitting APP_EVENT_CLOSE); read by the parent via getLastText() after receiving that event -
// safe without a lock for the same reason Context::result is (see AlertDialog.cpp).
std::string lastText;
void onButtonDeleted(lv_event_t* e) {
delete static_cast<ButtonContext*>(lv_event_get_user_data(e));
}
void onButtonPressed(lv_event_t* e) {
auto* btnCtx = static_cast<ButtonContext*>(lv_event_get_user_data(e));
if (btnCtx->textarea != nullptr) {
LOG_I(TAG, "OK pressed");
lastText = lv_textarea_get_text(btnCtx->textarea);
btnCtx->ctx->result = 0;
} else {
LOG_I(TAG, "Cancel pressed");
btnCtx->ctx->result = 1;
}
// Async, non-blocking - see AlertDialog.cpp's onButtonPressed() for why this must not
// call app_manager_stop() directly (would deadlock against the LVGL lock).
AppEvent event { .type = APP_EVENT_CLOSE, .timestamp = 0, .result = {} };
app_event_emit(btnCtx->ctx->appInstanceId, &event);
}
void createButton(Context* ctx, lv_obj_t* parent, const std::string& text, lv_obj_t* textarea) {
lv_obj_t* button = lv_button_create(parent);
lv_obj_t* button_label = lv_label_create(button);
lv_obj_align(button_label, LV_ALIGN_CENTER, 0, 0);
lv_label_set_text(button_label, text.c_str());
auto* btnCtx = new ButtonContext { ctx, textarea };
lv_obj_add_event_cb(button, onButtonPressed, LV_EVENT_SHORT_CLICKED, btnCtx);
lv_obj_add_event_cb(button, onButtonDeleted, LV_EVENT_DELETE, btnCtx);
}
void createWidgets(lv_obj_t* parent, void* userData) {
auto* ctx = static_cast<Context*>(userData);
// argv layout: [0]=title, [1]=message, [2]=prefilled.
char** argv = ctx->argv;
auto* toolbar = lvgl_toolbar_create(parent, argv[0]);
lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0);
auto* message_label = lv_label_create(parent);
lv_obj_align(message_label, LV_ALIGN_CENTER, 0, -20);
lv_obj_set_width(message_label, LV_PCT(80));
lv_label_set_text(message_label, argv[1]);
lv_label_set_long_mode(message_label, LV_LABEL_LONG_WRAP);
auto* textarea = lv_textarea_create(parent);
lv_obj_align_to(textarea, message_label, LV_ALIGN_OUT_BOTTOM_MID, 0, 4);
lv_textarea_set_one_line(textarea, true);
if (argv[2][0] != '\0') {
lv_textarea_set_text(textarea, argv[2]);
}
auto* button_wrapper = lv_obj_create(parent);
lv_obj_set_flex_flow(button_wrapper, LV_FLEX_FLOW_ROW);
lv_obj_set_size(button_wrapper, LV_PCT(100), LV_SIZE_CONTENT);
lv_obj_set_style_pad_all(button_wrapper, 0, 0);
lv_obj_set_flex_align(button_wrapper, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_set_style_border_width(button_wrapper, 0, 0);
lv_obj_align(button_wrapper, LV_ALIGN_BOTTOM_MID, 0, -4);
createButton(ctx, button_wrapper, "OK", textarea);
createButton(ctx, button_wrapper, "Cancel", nullptr);
}
int32_t appMain(uint32_t appInstanceId, int argc, char* argv[]) {
Context ctx { appInstanceId };
ctx.argc = argc;
ctx.argv = argv;
AppEventSubscription sub {};
sub.app_instance_id = appInstanceId;
app_event_subscribe(&sub);
WindowId window = window_manager_create(appInstanceId, createWidgets, &ctx);
while (true) {
AppEvent event {};
if (app_event_await(&sub, &event, portMAX_DELAY) != ERROR_NONE) {
break;
}
if (event.type == APP_EVENT_CLOSE) {
app_manager_finish(appInstanceId); // no-op: modal children never supersede anything
break;
}
}
window_manager_remove(window);
app_event_unsubscribe(&sub);
return ctx.result;
}
} // namespace
uint32_t start(uint32_t callerAppInstanceId, const std::string& title, const std::string& message, const std::string& prefilled) {
const char* argv[] = { title.c_str(), message.c_str(), prefilled.c_str() };
uint32_t instanceId = 0;
app_manager_start_for_result(manifest.id, callerAppInstanceId, 3, argv, &instanceId);
return instanceId;
}
std::string getLastText() {
return lastText;
}
extern const ::AppManifest manifest = {
.id = "tactility.inputdialog",
.name = "Input Dialog",
.category = APP_CATEGORY_SYSTEM,
.location = { APP_LOCATION_MEMORY, reinterpret_cast<void*>(appMain) },
.flags = APP_MANIFEST_FLAG_HIDDEN,
};
}