Files
tactility/Tactility/Source/service/displayidle/Screensaver.h
T
Shadowtrance c05d46a28c Screensavers (#462)
Adds screensavers in addition to the backlight idle off. 
More info in screensavers.md

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

* **New Features**
  * Added a screensaver system with multiple styles (Bouncing Balls, Mystify, Matrix Rain) and a common screensaver interface; auto-starts after inactivity, dismisses on interaction, and supports auto-off/backlight behavior.
  * New Display setting and UI dropdown to choose and persist the screensaver.

* **Documentation**
  * Added comprehensive screensaver docs covering usage, extension, and configuration.

* **Chores**
  * Registered the display-idle service.

* **Bug Fixes**
  * Updated LVGL API calls to match renamed functions.

<sub>✏️ Tip: You can customize this high-level summary in your review settings.</sub>
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2026-01-27 17:21:16 +01:00

49 lines
1.4 KiB
C++

#pragma once
#ifdef ESP_PLATFORM
#include <lvgl.h>
namespace tt::service::displayidle {
/**
* Base class for screensaver implementations.
* Screensavers are responsible for creating their visual elements
* on the provided overlay and updating them each tick.
*/
class Screensaver {
public:
Screensaver() = default;
virtual ~Screensaver() = default;
Screensaver(const Screensaver&) = delete;
Screensaver& operator=(const Screensaver&) = delete;
Screensaver(Screensaver&&) = delete;
Screensaver& operator=(Screensaver&&) = delete;
/**
* Start the screensaver, creating visual elements on the overlay.
* @param overlay The parent LVGL object to create elements on
* @param screenW Screen width in pixels
* @param screenH Screen height in pixels
*/
virtual void start(lv_obj_t* overlay, lv_coord_t screenW, lv_coord_t screenH) = 0;
/**
* Stop the screensaver, cleaning up any internal state.
* Note: LVGL objects are deleted by the parent overlay, but any
* internal references should be cleared here.
*/
virtual void stop() = 0;
/**
* Update the screensaver animation for one frame.
* Called periodically while the screensaver is active.
* @param screenW Screen width in pixels
* @param screenH Screen height in pixels
*/
virtual void update(lv_coord_t screenW, lv_coord_t screenH) = 0;
};
} // namespace tt::service::displayidle
#endif // ESP_PLATFORM