Files
tactility/Tactility/Source/service/gui/Keyboard.cpp
Ken Van Hoeylandt d551e467b8 Moved and renamed files for consistent C code style (#463)
* **Documentation**
  * Added new C coding style guide detailing naming conventions for files, directories, macros, constants, variables, functions, and type definitions with illustrative examples.
  * Updated C++ coding style documentation with clarifications on C naming conventions and header directory organization patterns.

* **Refactor**
  * Updated header include paths throughout the codebase to use lowercase naming conventions consistently.
2026-01-27 20:17:33 +01:00

76 lines
2.0 KiB
C++

#include "Tactility/lvgl/Keyboard.h"
#include "Tactility/lvgl/LvglSync.h"
#include "Tactility/service/gui/GuiService.h"
#include <tactility/check.h>
#include <Tactility/TactilityConfig.h>
#include <Tactility/service/espnow/EspNowService.h>
namespace tt::service::gui {
static void show_keyboard(lv_event_t* event) {
auto service = findService();
if (service != nullptr) {
lv_obj_t* target = lv_event_get_current_target_obj(event);
service->softwareKeyboardShow(target);
lv_obj_scroll_to_view(target, LV_ANIM_ON);
}
}
static void hide_keyboard(lv_event_t* event) {
auto service = findService();
if (service != nullptr) {
service->softwareKeyboardHide();
}
}
bool GuiService::softwareKeyboardIsEnabled() {
return !lvgl::hardware_keyboard_is_available() || TT_CONFIG_FORCE_ONSCREEN_KEYBOARD;
}
void GuiService::softwareKeyboardShow(lv_obj_t* textarea) {
lock();
if (isStarted && keyboard != nullptr) {
lv_obj_clear_flag(keyboard, LV_OBJ_FLAG_HIDDEN);
lv_keyboard_set_textarea(keyboard, textarea);
}
unlock();
}
void GuiService::softwareKeyboardHide() {
lock();
if (isStarted && keyboard != nullptr) {
lv_obj_add_flag(keyboard, LV_OBJ_FLAG_HIDDEN);
}
unlock();
}
void GuiService::keyboardAddTextArea(lv_obj_t* textarea) {
lock();
if (isStarted) {
check(lvgl::lock(0), "lvgl should already be locked before calling this method");
if (softwareKeyboardIsEnabled()) {
lv_obj_add_event_cb(textarea, show_keyboard, LV_EVENT_FOCUSED, nullptr);
lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_DEFOCUSED, nullptr);
lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_READY, nullptr);
// lv_obj_t auto-remove themselves from the group when they are destroyed (last checked in LVGL 8.3)
lv_group_add_obj(keyboardGroup, textarea);
lvgl::software_keyboard_activate(keyboardGroup);
}
lvgl::unlock();
}
unlock();
}
} // namespace