Files
tactility/Tactility/Source/service/memorychecker/MemoryCheckerService.cpp
2026-07-04 23:49:19 +02:00

93 lines
2.5 KiB
C++

#include <Tactility/lvgl/Statusbar.h>
#include <Tactility/service/ServiceContext.h>
#include <Tactility/service/ServiceManifest.h>
#include <Tactility/service/memorychecker/MemoryCheckerService.h>
#include <tactility/lvgl_icon_statusbar.h>
#include <tactility/log.h>
namespace tt::service::memorychecker {
constexpr auto* TAG = "MemoryChecker";
// Total memory (in bytes) that should be free before warnings occur
constexpr auto TOTAL_FREE_THRESHOLD = 10'000;
// Smallest memory block size (in bytes) that should be available before warnings occur
constexpr auto LARGEST_FREE_BLOCK_THRESHOLD = 2'000;
static size_t getInternalFree() {
#ifdef ESP_PLATFORM
return heap_caps_get_free_size(MALLOC_CAP_INTERNAL);
#else
// PC mock data
return 1024 * 1024;
#endif
}
static size_t getInternalLargestFreeBlock() {
#ifdef ESP_PLATFORM
return heap_caps_get_largest_free_block(MALLOC_CAP_INTERNAL);
#else
// PC mock data
return 1024 * 1024;
#endif
}
static bool isMemoryLow() {
bool memory_low = false;
const auto total_free = getInternalFree();
if (total_free < TOTAL_FREE_THRESHOLD) {
LOG_W(TAG, "Internal memory low: %d bytes", (int)total_free);
memory_low = true;
}
const auto largest_block = getInternalLargestFreeBlock();
if (largest_block < LARGEST_FREE_BLOCK_THRESHOLD) {
LOG_W(TAG, "Largest free internal memory block is %d bytes", (int)largest_block);
memory_low = true;
}
return memory_low;
}
bool MemoryCheckerService::onStart(ServiceContext& service) {
auto lock = mutex.asScopedLock();
lock.lock();
statusbarIconId = lvgl::statusbar_icon_add(LVGL_ICON_STATUSBAR_MEMORY, false);
lvgl::statusbar_icon_set_visibility(statusbarIconId, false);
timer.setCallbackPriority(Thread::Priority::Lower);
timer.start();
return true;
}
void MemoryCheckerService::onStop(ServiceContext& service) {
timer.stop();
// Lock after timer stop, because the timer task might still be busy and this way we await it
auto lock = mutex.asScopedLock();
lock.lock();
lvgl::statusbar_icon_remove(statusbarIconId);
}
void MemoryCheckerService::onTimerUpdate() {
auto lock = mutex.asScopedLock();
lock.lock();
bool memory_low = isMemoryLow();
if (memory_low != memoryLow) {
memoryLow = memory_low;
lvgl::statusbar_icon_set_visibility(statusbarIconId, memory_low);
}
}
extern const ServiceManifest manifest = {
.id = "MemoryChecker",
.createService = create<MemoryCheckerService>
};
}