Files
tactility/Tactility/Source/lvgl/Lvgl.cpp
2026-09-10 13:31:10 -04:00

53 lines
1.8 KiB
C++

#include <Tactility/lvgl/Lvgl.h>
#include <Tactility/settings/DisplaySettings.h>
#include <lvgl/fonts.h>
#include <lvgl/lvgl.h>
namespace tt::lvgl {
void applyFontSize(settings::display::FontSize fontSize) {
LvglFontScale scale;
switch (fontSize) {
using enum settings::display::FontSize;
case Small:
scale = FONT_SCALE_SMALL;
break;
case Large:
scale = FONT_SCALE_LARGE;
break;
case Default:
default:
scale = FONT_SCALE_DEFAULT;
break;
}
lvgl_set_text_font_scale(scale);
const lv_font_t* font = lvgl_get_text_font(FONT_SIZE_DEFAULT);
for (lv_display_t* display = lv_display_get_next(nullptr);
display != nullptr;
display = lv_display_get_next(display)) {
#if LV_USE_THEME_DEFAULT
if (lv_display_get_theme(display) == lv_theme_default_get()) {
lv_obj_t* screen = lv_display_get_screen_active(display);
lv_theme_default_init(
display,
lv_theme_get_color_primary(screen),
lv_theme_get_color_secondary(screen),
LV_THEME_DEFAULT_DARK,
font
);
}
#endif
// The display layers are independent inheritance roots. Updating all of them makes
// the new size visible immediately in regular screens, overlays, and the status bar.
lv_obj_set_style_text_font(lv_display_get_screen_active(display), font, LV_PART_MAIN);
lv_obj_set_style_text_font(lv_display_get_layer_top(display), font, LV_PART_MAIN);
lv_obj_set_style_text_font(lv_display_get_layer_sys(display), font, LV_PART_MAIN);
lv_obj_set_style_text_font(lv_display_get_layer_bottom(display), font, LV_PART_MAIN);
}
}
} // namespace tt::lvgl