#include "lvgl.h" #include "tactility_core.h" #include #define TAG "lvgl_hal" #define BUFFER_SIZE (SDL_HOR_RES * SDL_VER_RES * 3) lv_disp_t* lvgl_hal_init() { // Use the 'monitor' driver to simulate a display on PC // Note: this is part of lv_drivers and not SDL! sdl_init(); // Create display buffer static lv_disp_draw_buf_t disp_buf1; static lv_color_t buf1_1[BUFFER_SIZE]; lv_disp_draw_buf_init(&disp_buf1, buf1_1, NULL, BUFFER_SIZE); // Create display static lv_disp_drv_t disp_drv; lv_disp_drv_init(&disp_drv); /*Basic initialization*/ disp_drv.draw_buf = &disp_buf1; disp_drv.flush_cb = sdl_display_flush; disp_drv.hor_res = SDL_HOR_RES; disp_drv.ver_res = SDL_VER_RES; lv_disp_t* display = lv_disp_drv_register(&disp_drv); lv_theme_t* theme = lv_theme_default_init( display, lv_palette_main(LV_PALETTE_BLUE), lv_palette_main(LV_PALETTE_RED), LV_THEME_DEFAULT_DARK, LV_FONT_DEFAULT ); lv_disp_set_theme(display, theme); lv_group_t* group = lv_group_create(); lv_group_set_default(group); /* Add the mouse as input device * Use the 'mouse' driver which reads the PC's mouse*/ static lv_indev_drv_t indev_drv_1; lv_indev_drv_init(&indev_drv_1); /*Basic initialization*/ indev_drv_1.type = LV_INDEV_TYPE_POINTER; /*This function will be called periodically (by the library) to get the mouse position and state*/ indev_drv_1.read_cb = sdl_mouse_read; lv_indev_t* mouse_indev = lv_indev_drv_register(&indev_drv_1); static lv_indev_drv_t indev_drv_2; lv_indev_drv_init(&indev_drv_2); /*Basic initialization*/ indev_drv_2.type = LV_INDEV_TYPE_KEYPAD; indev_drv_2.read_cb = sdl_keyboard_read; lv_indev_t* kb_indev = lv_indev_drv_register(&indev_drv_2); lv_indev_set_group(kb_indev, group); static lv_indev_drv_t indev_drv_3; lv_indev_drv_init(&indev_drv_3); /*Basic initialization*/ indev_drv_3.type = LV_INDEV_TYPE_ENCODER; indev_drv_3.read_cb = sdl_mousewheel_read; lv_indev_t* enc_indev = lv_indev_drv_register(&indev_drv_3); lv_indev_set_group(enc_indev, group); return display; }