// SPDX-License-Identifier: Apache-2.0 #include "papers3_display.h" #include #include #include #include #include #include #include #include "epd_board_m5papers3.h" #include #include #include #include #define TAG "Papers3Display" #define GET_CONFIG(device) (static_cast((device)->config)) // Fast partial updates are always MODE_DU (strict black/white); config->quality_draw_mode is // only used for the periodic full-quality pass. static constexpr EpdDrawMode FAST_DRAW_MODE = MODE_DU; // A partial update covering at least this fraction of the panel is a full-screen content change // (e.g. an app switch rebuilding the whole window, see lvgl.md) rather than a small widget // redraw, and is promoted to a quality refresh immediately. static constexpr float FULL_AREA_QUALITY_THRESHOLD = 0.6f; // Bounds worst-case ghost accumulation during sustained fast-mode interaction (e.g. scrolling), // regardless of idle time. LVGL's PARTIAL-mode draw buffer covers vres/10 rows (see // lvgl-module/source/devices/devices.cpp's buffer_height), so a single full-screen redraw is // already ~10 tiles - this must clear a full sweep comfortably, or a normal full-screen redraw // gets promoted to slow GC16 partway through. static constexpr uint32_t QUALITY_REFRESH_PARTIAL_COUNT = 20; // Cleans up ghosting left behind after interaction stops, since nothing else triggers a refresh // once draw_bitmap() calls stop arriving. Matches the M5Stack official demo's timer. static constexpr uint32_t QUALITY_REFRESH_IDLE_SECONDS = 10; // LVGL's PARTIAL render mode flushes one draw_bitmap() call per still-unjoined dirty rect, so // one visual refresh is usually several back-to-back calls, not one; this holds quality mode // across a sibling rect's near-zero gap so they don't end up on inconsistent modes. Must stay // well under a GC16 draw's own duration (400ms+), or it also bridges the much larger gap between // separate real frames and pins a whole multi-frame interaction to GC16. static constexpr uint32_t QUALITY_HOLD_MS = 50; // epd_fullclear() (white fill + GC16 draw + 3-cycle black/white flash, see epdiy's // highlevel.c/render.c) only runs once, at boot (papers3_display_init()), never periodically: // it wipes the whole panel, and this driver has no way to force LVGL to redraw everything // afterward - only whatever rect is drawn next gets restored, leaving the rest blank. // 4x4 ordered (Bayer) dither thresholds, spread evenly across a 0-15 nibble range. static constexpr uint8_t BAYER_4X4[4][4] = { { 0, 8, 2, 10 }, { 12, 4, 14, 6 }, { 3, 11, 1, 9 }, { 15, 7, 13, 5 }, }; // Dithers an 8-bit luminance sample (0x00=black..0xFF=white) down to a 4-bit nibble // (0x0=black..0xF=white, matching EPDiy's MODE_PACKING_2PPB), spreading the rounding error // spatially instead of truncating every pixel the same way - this is what turns flat/banded // output into something that reads as smooth grayscale. static inline uint8_t dither_to_nibble(uint8_t luminance, int32_t x, int32_t y) { // BAYER_4X4 is 0-15; scaled by 17 it spans a full 0-255 quantization step (one increment of // luminance*15), so the dither bias is actually comparable to the rounding it perturbs // instead of a few percent of one step. const uint32_t threshold = BAYER_4X4[y & 3][x & 3] * 17U; const uint32_t level = (static_cast(luminance) * 15U + threshold) / 255U; return static_cast(level > 15U ? 15U : level); } // Binary variant for MODE_DU, which only supports pure black/white (see epdiy.h) - dithering // still applies so a partial-update area doesn't look coarser than the quality pass that // preceded it. static inline uint8_t dither_to_bw_nibble(uint8_t luminance, int32_t x, int32_t y) { // *16 (not 17) keeps the max threshold at 240, strictly below 255 - otherwise luminance 0xFF // (pure white) would tie the top Bayer cell's threshold and the strict ">" would misclassify // it as black. const uint32_t threshold = BAYER_4X4[y & 3][x & 3] * 16U; return luminance > threshold ? 0xF : 0x0; } extern "C" { extern Module m5stack_papers3_module; // epd_hl_init() has no matching deinit and sets an internal already_initialized flag, so the // highlevel state must persist across stop()/start() cycles and be reused rather than recreated. static bool s_hl_initialized = false; static EpdiyHighlevelState s_hl_state = {}; struct Papers3DisplayInternal { EpdiyHighlevelState hl_state; uint8_t* framebuffer; // Scratch buffer for the grayscale8->EPDiy(4bpp packed, 2px/byte) conversion in draw_bitmap(). uint8_t* packed_buffer; bool powered; uint32_t panel_pixel_count; // Fast (MODE_DU) partial updates since the last quality refresh; see // QUALITY_REFRESH_PARTIAL_COUNT. uint32_t partial_count_since_quality; // get_ticks() at the last quality refresh; see QUALITY_REFRESH_IDLE_SECONDS. TickType_t last_quality_refresh_tick; // While get_ticks() < this, every draw_bitmap() call uses quality mode regardless of the // other triggers; see QUALITY_HOLD_MS. TickType_t quality_hold_until_tick; }; static void power_on(Papers3DisplayInternal* internal) { if (!internal->powered) { epd_poweron(); internal->powered = true; } } // region DisplayApi static error_t papers3_display_reset(Device* device) { auto* internal = static_cast(device_get_driver_data(device)); // EPD has no discrete reset pin/sequence the way SPI TFT panels do - epd_init() (in start()) // already performs the real one-time hardware bring-up. A power-cycle is the closest // equivalent available at runtime. epd_poweroff(); internal->powered = false; power_on(internal); return ERROR_NONE; } static error_t papers3_display_init(Device* device) { const auto* config = GET_CONFIG(device); auto* internal = static_cast(device_get_driver_data(device)); power_on(internal); // The bootloader/boot-logo splash draws via partial refreshes that never get a real quality // pass, leaving a faint ghost. Run a full clear now, before LVGL's first flush ever reaches // draw_bitmap(), so it never has to undo content LVGL already put on screen. epd_fullclear(&internal->hl_state, config->temperature_celsius); internal->partial_count_since_quality = 0; internal->last_quality_refresh_tick = get_ticks(); internal->quality_hold_until_tick = 0; return ERROR_NONE; } // Decides whether this update should be a full-quality (config->quality_draw_mode) refresh or // a fast MODE_DU one. Read-only - see commit_quality_mode_decision() for the state this decision // leads to. static bool should_use_quality_mode(Papers3DisplayInternal* internal, int32_t width, int32_t height) { const TickType_t now = get_ticks(); const uint32_t area = static_cast(width) * static_cast(height); const bool is_full_screen_change = area >= static_cast( static_cast(internal->panel_pixel_count) * FULL_AREA_QUALITY_THRESHOLD ); const bool partial_count_exceeded = internal->partial_count_since_quality >= QUALITY_REFRESH_PARTIAL_COUNT; // Idle refresh is too problematic to worth the possible gains. So it isn't done on purpose. // Ghosting is very minimal now anyway (it's still around but way less bad) const bool idle_exceeded = now - internal->last_quality_refresh_tick >= seconds_to_ticks(QUALITY_REFRESH_IDLE_SECONDS); const bool within_hold = now < internal->quality_hold_until_tick; return is_full_screen_change || partial_count_exceeded || idle_exceeded || within_hold; } // Applies should_use_quality_mode()'s decision, but only commits the quality-mode reset once the // draw actually succeeded - a failed quality refresh must not make a still-ghosting panel look // freshly cleaned to every trigger above. A failed fast update still counts toward the partial // count, since it was still MODE_DU content, not a clean slate. static void commit_quality_mode_decision(Papers3DisplayInternal* internal, bool used_quality, bool draw_succeeded) { if (used_quality) { if (draw_succeeded) { const TickType_t now = get_ticks(); internal->partial_count_since_quality = 0; internal->last_quality_refresh_tick = now; internal->quality_hold_until_tick = now + millis_to_ticks(QUALITY_HOLD_MS); } } else { internal->partial_count_since_quality++; } } // Reports GRAYSCALE8 (not MONOCHROME) so LVGL uses partial/tile updates instead of forcing // full-frame - the bridge hardcodes full-frame for MONOCHROME/I1 regardless of capability flags. // So draw_bitmap is called once per changed tile, not necessarily the whole panel. static error_t papers3_display_draw_bitmap(Device* device, int32_t x_start, int32_t y_start, int32_t x_end, int32_t y_end, const void* color_data) { auto* internal = static_cast(device_get_driver_data(device)); const auto* config = GET_CONFIG(device); const int32_t width = x_end - x_start; const int32_t height = y_end - y_start; const bool use_quality = should_use_quality_mode(internal, width, height); // color_data is DISPLAY_COLOR_FORMAT_GRAYSCALE8: row-major, 1 byte/pixel luminance // (0x00=black..0xFF=white, matching LVGL's L8). EPDiy wants 4bpp packed (2px/byte, 0x0=black, // 0xF=white); Bayer dithering (full 16-level for the quality pass, binary for MODE_DU) // spreads the rounding error instead of a flat truncation. const auto* src = static_cast(color_data); const size_t src_stride = static_cast(width); const size_t packed_stride = static_cast(width + 1) / 2; for (int32_t row = 0; row < height; row++) { const uint8_t* src_row = src + static_cast(row) * src_stride; uint8_t* dst_row = internal->packed_buffer + static_cast(row) * packed_stride; int32_t col = 0; for (; col + 2 <= width; col += 2) { const uint8_t p0 = use_quality ? dither_to_nibble(src_row[col], x_start + col, y_start + row) : dither_to_bw_nibble(src_row[col], x_start + col, y_start + row); const uint8_t p1 = use_quality ? dither_to_nibble(src_row[col + 1], x_start + col + 1, y_start + row) : dither_to_bw_nibble(src_row[col + 1], x_start + col + 1, y_start + row); dst_row[col / 2] = static_cast((p1 << 4U) | p0); } if (col < width) { // odd width: last column has no pair, low nibble unused dst_row[col / 2] = use_quality ? dither_to_nibble(src_row[col], x_start + col, y_start + row) : dither_to_bw_nibble(src_row[col], x_start + col, y_start + row); } } const EpdRect update_area = { .x = x_start, .y = y_start, .width = static_cast(width), .height = static_cast(height) }; power_on(internal); epd_draw_rotated_image(update_area, internal->packed_buffer, internal->framebuffer); const auto draw_mode = use_quality ? config->quality_draw_mode : FAST_DRAW_MODE; auto draw_result = epd_hl_update_area( &internal->hl_state, static_cast(draw_mode | MODE_PACKING_2PPB), config->temperature_celsius, update_area ); commit_quality_mode_decision(internal, use_quality, draw_result == EPD_DRAW_SUCCESS); return draw_result == EPD_DRAW_SUCCESS ? ERROR_NONE : ERROR_RESOURCE; } static error_t papers3_display_disp_on_off(Device* device, bool on_off) { auto* internal = static_cast(device_get_driver_data(device)); if (on_off) { power_on(internal); } else if (internal->powered) { epd_poweroff(); internal->powered = false; } return ERROR_NONE; } static DisplayColorFormat papers3_display_get_color_format(Device*) { return DISPLAY_COLOR_FORMAT_GRAYSCALE8; } // epd_width()/epd_height() are the panel's native, unrotated dimensions; epd_rotated_display_ // width()/height() swap them for EPD_ROT_PORTRAIT/INVERTED_PORTRAIT. epd_draw_rotated_image() // clamps its input rect against the rotated dims and epd_draw_pixel() applies the rotation // transform on top of that (see _rotate() in epdiy.c), so both LVGL's canvas size and // draw_bitmap()'s rect must be in rotated-space, not native-space. static uint16_t papers3_display_get_resolution_x(Device*) { return static_cast(epd_rotated_display_width()); } static uint16_t papers3_display_get_resolution_y(Device*) { return static_cast(epd_rotated_display_height()); } static void papers3_display_get_frame_buffer(Device*, uint8_t, void** out_buffer) { // Not exposed via the generic fb-direct path: EPDiy's framebuffer is its own 4bpp packed // format, not the DISPLAY_COLOR_FORMAT_GRAYSCALE8 (1 byte/pixel) this driver reports - see // get_frame_buffer_count() and draw_bitmap()'s conversion. *out_buffer = nullptr; } static uint8_t papers3_display_get_frame_buffer_count(Device*) { return 0; } // endregion static const DisplayApi papers3_display_api = { // PREFER_EXTERNAL_RAM: draw_bitmap() converts into packed_buffer before touching hardware, // never DMAs from LVGL's pointer directly - frees LVGL's draw buffers from forced internal RAM. .capabilities = DISPLAY_CAPABILITY_ON_OFF | DISPLAY_CAPABILITY_SLOW_REFRESH | DISPLAY_CAPABILITY_PREFER_EXTERNAL_RAM, .reset = papers3_display_reset, .init = papers3_display_init, .draw_bitmap = papers3_display_draw_bitmap, .mirror = nullptr, .swap_xy = nullptr, .get_swap_xy = nullptr, .get_mirror_x = nullptr, .get_mirror_y = nullptr, .set_gap = nullptr, .get_gap_x = nullptr, .get_gap_y = nullptr, .invert_color = nullptr, .disp_on_off = papers3_display_disp_on_off, .disp_sleep = nullptr, .get_color_format = papers3_display_get_color_format, .get_resolution_x = papers3_display_get_resolution_x, .get_resolution_y = papers3_display_get_resolution_y, .get_frame_buffer = papers3_display_get_frame_buffer, .get_frame_buffer_count = papers3_display_get_frame_buffer_count, .get_backlight = nullptr, .has_capability = nullptr, }; // region Driver lifecycle static error_t start(Device* device) { const auto* config = GET_CONFIG(device); auto* internal = static_cast(malloc(sizeof(Papers3DisplayInternal))); if (internal == nullptr) { return ERROR_OUT_OF_MEMORY; } internal->powered = false; epd_init(&epd_board_m5papers3, &ED047TC1, static_cast(EPD_LUT_1K | EPD_FEED_QUEUE_32)); epd_set_rotation(config->rotation); if (!s_hl_initialized) { s_hl_state = epd_hl_init(EPD_BUILTIN_WAVEFORM); if (s_hl_state.front_fb == nullptr) { LOG_E(TAG, "Failed to initialize EPDiy highlevel state"); epd_deinit(); free(internal); return ERROR_RESOURCE; } s_hl_initialized = true; } else { LOG_I(TAG, "Reusing existing EPDiy highlevel state"); } internal->hl_state = s_hl_state; internal->framebuffer = epd_hl_get_framebuffer(&internal->hl_state); // Sized for the rotated (LVGL-facing) resolution - see get_resolution_x()/y()'s comment. // ~260KB for this panel - a plain malloc() would land in scarce internal RAM. This buffer is // only ever read once per draw_bitmap() call by epd_draw_rotated_image() (into epdiy's own // SPIRAM-backed framebuffers, see highlevel.c), so it has no internal-RAM/DMA requirement and // belongs in PSRAM instead, matching epdiy's own front_fb/back_fb/difference_fb allocations. const size_t packed_buffer_size = static_cast((epd_rotated_display_width() + 1) / 2) * static_cast(epd_rotated_display_height()); internal->packed_buffer = static_cast(heap_caps_malloc(packed_buffer_size, MALLOC_CAP_SPIRAM)); if (internal->packed_buffer == nullptr) { LOG_E(TAG, "Failed to allocate packed pixel buffer"); epd_deinit(); free(internal); return ERROR_OUT_OF_MEMORY; } internal->panel_pixel_count = static_cast(epd_rotated_display_width()) * static_cast(epd_rotated_display_height()); internal->partial_count_since_quality = 0; internal->last_quality_refresh_tick = get_ticks(); internal->quality_hold_until_tick = 0; device_set_driver_data(device, internal); LOG_I(TAG, "EPDiy initialized (%dx%d native, %dx%d rotated)", epd_width(), epd_height(), epd_rotated_display_width(), epd_rotated_display_height()); return ERROR_NONE; } static error_t stop(Device* device) { auto* internal = static_cast(device_get_driver_data(device)); if (internal->powered) { epd_poweroff(); internal->powered = false; } epd_deinit(); free(internal->packed_buffer); free(internal); device_set_driver_data(device, nullptr); return ERROR_NONE; } // endregion Driver papers3_display_driver = { .name = "papers3-display", .compatible = (const char*[]) { "m5stack,papers3-display", nullptr }, .start_device = start, .stop_device = stop, .api = &papers3_display_api, .device_type = &DISPLAY_TYPE, .owner = &m5stack_papers3_module, .internal = nullptr }; }