// SPDX-License-Identifier: Apache-2.0 #include "sdl_display.h" #include "sdl_bridge.h" #include #include #include #include #include #include #include constexpr auto* TAG = "SdlDisplay"; #define GET_CONFIG(device) (static_cast((device)->config)) struct SdlDisplayInternal { bool initialized; bool init_failed; SDL_Window* window; SDL_Renderer* renderer; SDL_Texture* texture; }; // Only one sdl-display device exists in the simulator; sdl_input.cpp uses this to map window // coordinates back to the fixed logical resolution SDL_RenderSetLogicalSize() scales to the window. static SdlDisplayInternal* g_display_internal = nullptr; SDL_Renderer* sdl_display_get_renderer(void) { return g_display_internal != nullptr ? g_display_internal->renderer : nullptr; } // Re-blits the already-drawn texture at the renderer's current (possibly just-resized) scale. // No new pixel data needed: the window resizing doesn't change what LVGL last rendered, only how // large it should appear, and SDL only applies that until the next SDL_RenderPresent() call. void sdl_display_present_now(void) { if (g_display_internal == nullptr) { return; } SDL_RenderClear(g_display_internal->renderer); SDL_RenderCopy(g_display_internal->renderer, g_display_internal->texture, nullptr, nullptr); SDL_RenderPresent(g_display_internal->renderer); } // region Driver lifecycle static error_t start(Device* device) { auto* internal = static_cast(malloc(sizeof(SdlDisplayInternal))); if (internal == nullptr) { return ERROR_OUT_OF_MEMORY; } internal->initialized = false; internal->init_failed = false; internal->window = nullptr; internal->renderer = nullptr; internal->texture = nullptr; device_set_driver_data(device, internal); return ERROR_NONE; } static error_t stop(Device* device) { auto* internal = static_cast(device_get_driver_data(device)); if (internal->initialized) { SDL_DestroyTexture(internal->texture); SDL_DestroyRenderer(internal->renderer); SDL_DestroyWindow(internal->window); SDL_QuitSubSystem(SDL_INIT_VIDEO); } if (g_display_internal == internal) { g_display_internal = nullptr; } free(internal); device_set_driver_data(device, nullptr); return ERROR_NONE; } // endregion // region DisplayApi static error_t sdl_display_reset(Device*) { return ERROR_NONE; } static error_t sdl_display_init(Device*) { return ERROR_NONE; } static float sdl_display_get_dpi_scale() { float hdpi = 96.0f; if (SDL_GetDisplayDPI(0, nullptr, &hdpi, nullptr) != 0 || hdpi <= 0.0f) { return 1.0f; } return hdpi / 96.0f; } static bool sdl_display_lazy_init(Device* device, SdlDisplayInternal* internal) { const auto* config = GET_CONFIG(device); if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) { LOG_E(TAG, "SDL_InitSubSystem failed: %s", SDL_GetError()); return false; } // Only the window's initial on-screen footprint scales here - the render/logical resolution // (config->horizontal_resolution/vertical_resolution, used below for the texture and // SDL_RenderSetLogicalSize()) is unaffected, same as any other resize the user does by hand. const float dpi_scale = sdl_display_get_dpi_scale(); const int initial_width = static_cast(config->horizontal_resolution * dpi_scale); const int initial_height = static_cast(config->vertical_resolution * dpi_scale); internal->window = SDL_CreateWindow( "Tactility", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, initial_width, initial_height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI ); internal->renderer = internal->window != nullptr ? SDL_CreateRenderer(internal->window, -1, SDL_RENDERER_ACCELERATED) : nullptr; // Lets the window be resized freely while the renderer scales/letterboxes the fixed-resolution // texture below to fit - LVGL keeps rendering at horizontal_resolution x vertical_resolution. if (internal->renderer != nullptr) { SDL_RenderSetLogicalSize(internal->renderer, config->horizontal_resolution, config->vertical_resolution); } internal->texture = internal->renderer != nullptr ? SDL_CreateTexture(internal->renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, config->horizontal_resolution, config->vertical_resolution) : nullptr; if (internal->window == nullptr || internal->renderer == nullptr || internal->texture == nullptr) { LOG_E(TAG, "Failed to create SDL window: %s", SDL_GetError()); if (internal->texture != nullptr) SDL_DestroyTexture(internal->texture); if (internal->renderer != nullptr) SDL_DestroyRenderer(internal->renderer); if (internal->window != nullptr) SDL_DestroyWindow(internal->window); SDL_QuitSubSystem(SDL_INIT_VIDEO); return false; } g_display_internal = internal; return true; } // Only ever called from sdl_bridge_run_main_loop() on the real main thread - required for // SDL/Cocoa window creation and rendering on macOS. error_t sdl_display_execute_draw_bitmap(Device* device, void* internal_ptr, int32_t x_start, int32_t y_start, int32_t x_end, int32_t y_end, const void* color_data) { auto* internal = static_cast(internal_ptr); if (internal->init_failed) { return ERROR_RESOURCE; } if (!internal->initialized) { if (!sdl_display_lazy_init(device, internal)) { internal->init_failed = true; return ERROR_RESOURCE; } internal->initialized = true; } SDL_Rect rect = { x_start, y_start, x_end - x_start, y_end - y_start }; // RGB565 = 2 bytes/pixel. if (SDL_UpdateTexture(internal->texture, &rect, color_data, (x_end - x_start) * 2) != 0) { return ERROR_RESOURCE; } sdl_display_present_now(); return ERROR_NONE; } static error_t sdl_display_draw_bitmap(Device* device, int32_t x_start, int32_t y_start, int32_t x_end, int32_t y_end, const void* color_data) { auto* internal = static_cast(device_get_driver_data(device)); if (internal->init_failed) { return ERROR_RESOURCE; } return sdl_bridge_present(device, internal, x_start, y_start, x_end, y_end, color_data); } static enum DisplayColorFormat sdl_display_get_color_format(Device*) { return DISPLAY_COLOR_FORMAT_RGB565; } static uint16_t sdl_display_get_resolution_x(Device* device) { return GET_CONFIG(device)->horizontal_resolution; } static uint16_t sdl_display_get_resolution_y(Device* device) { return GET_CONFIG(device)->vertical_resolution; } static void sdl_display_get_frame_buffer(Device*, uint8_t, void** out_buffer) { *out_buffer = nullptr; } static uint8_t sdl_display_get_frame_buffer_count(Device*) { return 0; } // endregion static const DisplayApi sdl_display_api = { .capabilities = 0, .reset = sdl_display_reset, .init = sdl_display_init, .draw_bitmap = sdl_display_draw_bitmap, .mirror = nullptr, .swap_xy = nullptr, .get_swap_xy = nullptr, .get_mirror_x = nullptr, .get_mirror_y = nullptr, .set_gap = nullptr, .get_gap_x = nullptr, .get_gap_y = nullptr, .invert_color = nullptr, .disp_on_off = nullptr, .disp_sleep = nullptr, .get_color_format = sdl_display_get_color_format, .get_resolution_x = sdl_display_get_resolution_x, .get_resolution_y = sdl_display_get_resolution_y, .get_frame_buffer = sdl_display_get_frame_buffer, .get_frame_buffer_count = sdl_display_get_frame_buffer_count, .get_backlight = nullptr, .has_capability = nullptr, }; extern Module simulator_module; Driver sdl_display_driver = { .name = "sdl-display", .compatible = (const char*[]) { "tactility,sdl-display", nullptr }, .start_device = start, .stop_device = stop, .api = &sdl_display_api, .device_type = &DISPLAY_TYPE, .owner = &simulator_module, .internal = nullptr };