cmake_minimum_required(VERSION 3.20) set(CMAKE_CXX_STANDARD 23) set(CMAKE_ASM_COMPILE_OBJECT "${CMAKE_CXX_COMPILER_TARGET}") include("Buildscripts/logo.cmake") string(ASCII 27 Esc) set(ColorReset "${Esc}[m") set(Cyan "${Esc}[36m") file(READ version.txt TACTILITY_VERSION) add_compile_definitions(TT_VERSION="${TACTILITY_VERSION}") # tactility_add_module() macro include("Buildscripts/module.cmake") # Determine device identifier and project location include("Buildscripts/device.cmake") if (DEFINED ENV{ESP_IDF_VERSION}) init_tactility_globals("sdkconfig") get_property(TACTILITY_DEVICE_PROJECT GLOBAL PROPERTY TACTILITY_DEVICE_PROJECT) get_property(TACTILITY_DEVICE_ID GLOBAL PROPERTY TACTILITY_DEVICE_ID) else () set(TACTILITY_DEVICE_PROJECT "Devices/simulator") set(TACTILITY_DEVICE_ID "simulator") set_property(GLOBAL PROPERTY TACTILITY_DEVICE_PROJECT ${TACTILITY_DEVICE_PROJECT}) set_property(GLOBAL PROPERTY TACTILITY_DEVICE_ID ${TACTILITY_DEVICE_ID}) endif () if (DEFINED ENV{ESP_IDF_VERSION}) message("Using ESP-IDF ${Cyan}v$ENV{ESP_IDF_VERSION}${ColorReset}") include($ENV{IDF_PATH}/tools/cmake/project.cmake) set(COMPONENTS Tactility) set(EXTRA_COMPONENT_DIRS # Tactility must be discovered first: its CMakeLists.txt calls init_tactility_globals(), # which other components' CMakeLists.txt (e.g. lvgl-module) rely on having already run to # read back TACTILITY_DEVICE_ID/TACTILITY_DEVICE_PROJECT via get_property(). ESP-IDF's # requirements-discovery pass processes EXTRA_COMPONENT_DIRS in an isolated sub-process, in # the order listed here, so this must stay first now that Firmware no longer exists as a # separate component. "Tactility" "Devices/${TACTILITY_DEVICE_PROJECT}" "Drivers" "Modules" "Platforms/platform-esp32" "TactilityKernel" "TactilityKernelCpp" "TactilityFreeRtos" "Libraries/esp_epaper" "Libraries/lv_screenshot" "Libraries/minitar" "Libraries/minmea" "Libraries/QRCode" ) set(EXCLUDE_COMPONENTS "Simulator") # panic_info_t is architecture-independent (esp_private/panic_internal.h) so this wrap applies # to every target; PanicHandler.cpp branches internally per architecture. idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_panic_handler" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=read" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=write" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=close" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_button_create" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_dropdown_create" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_list_create" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_list_add_button" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_obj_create" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_obj_set_flex_flow" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_switch_create" APPEND) idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_textarea_create" APPEND) else () message("Building for sim target") # eps-idf generates these from Kconfig, but posix build isn't set up with Kconfig. add_compile_definitions(CONFIG_TT_DEVICE_ID="simulator") add_compile_definitions(CONFIG_TT_DEVICE_NAME="Simulator") add_compile_definitions(CONFIG_TT_DEVICE_VENDOR="") add_compile_definitions(CONFIG_TT_DEVICE_NAME_SIMPLE="Simulator") add_compile_definitions(CONFIG_TT_LAUNCHER_APP_ID="tactility.launcher") add_compile_definitions(CONFIG_TT_AUTO_START_APP_ID="") add_compile_definitions(CONFIG_TT_USER_DATA_LOCATION_INTERNAL) endif () project(Tactility) if (DEFINED ENV{ESP_IDF_VERSION}) # PanicHandler.cpp's RISC-V callstack walker requires s0 to stay a frame pointer, which GCC # does not guarantee without this flag. CONFIG_ESP_SYSTEM_USE_FRAME_POINTER does not add it # (it only selects which ESP-IDF backtrace-printing function gets compiled), and can't be used # instead: the bootloader shares this project's sdkconfig with no per-subproject override, and # enabling it there overflows the bootloader's fixed partition budget. Setting the flag here via # idf_build_set_property() only affects this project's own configure, not the bootloader's # separate one, so it's naturally excluded. Gated to RISC-V since Xtensa never reads s0 this way. # Must run after project(Tactility) above - project() initializes default build specifications # that would otherwise overwrite this. if(CONFIG_IDF_TARGET_ARCH_RISCV) idf_build_set_property(COMPILE_OPTIONS "-fno-omit-frame-pointer" APPEND) endif() endif () # Defined as regular project for PC and component for ESP if (NOT DEFINED ENV{ESP_IDF_VERSION}) add_subdirectory(Tactility) add_subdirectory(TactilityFreeRtos) add_subdirectory(TactilityKernel) add_subdirectory(TactilityKernelCpp) add_subdirectory(Platforms/platform-posix) add_subdirectory(Devices/simulator) add_subdirectory(Libraries/cJSON) add_subdirectory(Libraries/lv_screenshot) add_subdirectory(Libraries/QRCode) add_subdirectory(Libraries/minitar) add_subdirectory(Libraries/minmea) add_subdirectory(Modules/lvgl-module) add_subdirectory(Modules/c-symbols-module) add_subdirectory(Modules/cpp-symbols-module) add_subdirectory(Modules/crypt-module) add_subdirectory(Modules/freertos-module) add_subdirectory(Modules/gps-module) add_subdirectory(Modules/http-module) add_subdirectory(Modules/mbedtls-module) add_subdirectory(Modules/posix-symbols-module) add_subdirectory(Modules/pthread-module) add_subdirectory(Modules/service-module) add_subdirectory(Modules/app-module) add_subdirectory(Modules/app-posix-module) add_subdirectory(Modules/lvgl-window-manager-module) add_subdirectory(Drivers/gps-generic-module) add_subdirectory(Drivers/gps-meshtastic-module) # FreeRTOS set(FREERTOS_CONFIG_FILE_DIRECTORY ${PROJECT_SOURCE_DIR}/Devices/simulator/Source CACHE STRING "") set(FREERTOS_PORT GCC_POSIX CACHE STRING "") add_subdirectory(Libraries/FreeRTOS-Kernel) target_compile_definitions(freertos_kernel PUBLIC "projCOVERAGE_TEST=0") # EmbedTLS set(ENABLE_TESTING OFF) set(ENABLE_PROGRAMS OFF) add_subdirectory(Libraries/mbedtls) # SDL set(SDL_STATIC ON CACHE BOOL "" FORCE) set(SDL_SHARED OFF CACHE BOOL "" FORCE) add_subdirectory(Libraries/SDL) # Added as idf component for ESP and as library for other targets # LVGL set(CONFIG_LV_BUILD_DEMOS OFF CACHE BOOL "" FORCE) set(CONFIG_LV_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) add_subdirectory(Libraries/lvgl) # Added as idf component for ESP and as library for other targets target_link_libraries(lvgl PRIVATE SDL2-static) # Tests add_subdirectory(Tests) endif ()