lvgl-module/symbols.c:
- canvas: full LVGL9 docs API (get_buf, get_image, get_px, get_draw_buf,
set_palette, copy_buf, init_layer, finish_layer, buf_size) – was only 5 symbols
- draw_buf: create/destroy/init/dup/copy/goto/clear/width_to_stride/align/palette/from_image/to_image
- cache: lv_draw_buf_invalidate_cache, flush_cache, lv_image_cache_drop – critical bugfix for
GameBoy (and any direct framebuffer) where raw buf mutated but image cache stale -> FPS but no image.
- draw layer helpers, image scale/rotation/pivot/offset, transform scales for GB 2x/3x integer scaling
Reason blank screen: lv_canvas in LVGL9 is lv_image backed by draw_buf. Mutating raw pointer
without lv_image_cache_drop + invalidate_cache leaves stale texture. Timer was calling
lv_obj_invalidate only. Now exports needed symbols and app fixed to drop cache each frame.
mDNS (preserve from local WIP, sits on top of 60764979 'kidsOS-XXXX' mdns init):
- Tactility/network/Mdns.h/cpp: C++ browse + resolveHostname wrappers around esp-idf mdns 1.3.2
(PTR query, txt records, address extraction, POSIX stub)
- TactilityC/tt_mdns.h/cpp: C copy-based API for ELF apps (TT_MDNS_MAX_RESULTS 32,
capped addresses/txt, hostname->IP resolve)
- TactilityC/tt_init.cpp: export tt_mdns_is_available / browse / resolve_hostname symbols
Test plan:
- firmware build for es3c28p --dev
- release-sdk-current.py
- GameBoy app build against new SDK (0 missing symbols expected)
- push both branches to personal gitea
* Tab5 camera + other stuff
Tab5 camera driver - SC2356
Custom SliderBox widget - slider with plus and minus buttons + value label and snapping
Rtc Time service + rtc api
Sdk release - only include drivers built for that specific target, eg: sc2356 driver is mipi / p4 only.
No more hardcoded manual sdk cmakelists
New function to find device by compatible string match. no more static cast bool wildness when trying to match a single device (like M5Stack PaperS3 for example)
* feedback + fixes
Fixed external app user data path.
fix(gui): block app teardown until onHide() completes, preventing ELF unload racing a still-running app
added camera device type and api
* drain the snake sssem
---------
Co-authored-by: Ken Van Hoeylandt <git@kenvanhoeylandt.net>
* Bluetooth LE addition
* fixes
* use the psram!
helps a little on S3 (t-deck)
* custom device name
* Update symbols.c
* Feedback + fixes
Fixes external app start/stop server (child devices)
Fixes BtManage causing a full system hang upon disabling bt when a device is connected to the host.
* updoot
* more updoot
* move back!
* Revert "move back!"
This reverts commit d3694365c634acc5db62ac59771c496cb971a727.
* fix some of the things
* Addressing feedback? hmm
* Fixes
Bug 1 — Reconnect loop / Reconnect not working fixed
Bug 2 — Name-only advertising overwrites HID advertising
Bug 3 — BleHidDeviceCtx leak on re-enable
Enhancement — HID device auto-start on radio re-enable
* stuff...
* update for consistency with others
* fix crashes
and some bonus symbols
* a few symbols, i2c speed, cdn message
100kHz i2c speed seems to be more compatible with m5stack modules...and probably in general.
cdn message no longer applies
* Hide BT Settings when bt not enabled
* Addressing things and device fixes
* Missed one!
* stuff
Font size set to 18 for 800x480 displays
Fix web server dashboard not rendering when sdcard isn't present
Added new driver modules
- BM8563 RTC
- RX8130CE RTC
- MPU6886 IMU
- QMI8658 IMU
- M5PM1 Power Management Chip
Applied the above modules to applicable devicetrees.
Added new device: M5Stack StickS3
Added new M5Stack Tab5 St7123 variant.
ButtonControl changed to use interupts and xQueue, added AppClose action.
And some bonus symbols of course, the apps are hungry for symbols.
- UiDensity moved to lvgl-module
- Deleted tt_hal and tt_hal_gpio (breaks apps, but will fix those right after merging)
- Added I2C 8 bit register operations
- Added device.properties to simulator
- Improved Tab5 hardware init, implement audio
- Add README.md to kernel
**New Features**
* Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons.
* Added font height base setting to device.properties
* Text fonts now have 3 sizes: small, default, large
**Improvements**
* Renamed `UiScale` to `UiDensity`
* Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density.
* SSD1306 initialization sequence refined for more stable startup.
* Multiple image assets replaced by symbol-font rendering.
* Many layout improvements related to density, font scaling and icon scaling
* Updated folder name capitalization for newer style