**New Features**
* Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons.
* Added font height base setting to device.properties
* Text fonts now have 3 sizes: small, default, large
**Improvements**
* Renamed `UiScale` to `UiDensity`
* Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density.
* SSD1306 initialization sequence refined for more stable startup.
* Multiple image assets replaced by symbol-font rendering.
* Many layout improvements related to density, font scaling and icon scaling
* Updated folder name capitalization for newer style
* **New Features**
* Added Material Design symbol fonts and LVGL font aliases for launcher, status bar, and shared UI icons.
* **Style**
* Migrated app icons across the UI to the new symbol font system.
* Updated launcher button sizing, font styling, recoloring and icon text color for consistency.
* Default text/icon font macros set for consistent sizing across the UI.
* **Documentation**
* Updated third‑party notices to include Material Design Icons links.
Adds screensavers in addition to the backlight idle off.
More info in screensavers.md
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
* **New Features**
* Added a screensaver system with multiple styles (Bouncing Balls, Mystify, Matrix Rain) and a common screensaver interface; auto-starts after inactivity, dismisses on interaction, and supports auto-off/backlight behavior.
* New Display setting and UI dropdown to choose and persist the screensaver.
* **Documentation**
* Added comprehensive screensaver docs covering usage, extension, and configuration.
* **Chores**
* Registered the display-idle service.
* **Bug Fixes**
* Updated LVGL API calls to match renamed functions.
<sub>✏️ Tip: You can customize this high-level summary in your review settings.</sub>
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
* **New Features**
* Time and delay utilities added (ticks, ms, µs); SD card now uses an expansion-header CS pin; HTTP downloads warn when run on the GUI task and yield to avoid blocking.
* **Bug Fixes / Reliability**
* Many hard-crash paths converted to guarded checks to reduce abrupt termination and improve stability.
* **Tests**
* Unit tests added to validate time and delay accuracy.
* **Chores**
* License header and build/macro updates.
- `TT_LOG_*` macros are replaced by `Logger` via `#include<Tactility/Logger.h>`
- Changed default timezone to Europe/Amsterdam
- Fix for logic bug in unPhone hardware
- Fix for init/deinit in DRV2605 driver
- Other fixes
- Removed optimization that broke unPhone (disabled the moving of heap-related functions to flash)
Lots of things "ported" over from the "enhanced" fork. With some adjustments here and there.
KeyboardBacklight driver (for T-Deck only currently)
Trackball driver (for T-Deck only currently)
Keyboard backlight sleep/wake (for T-Deck only currently...also requires keyboard firmware update)
Display sleep/wake
Files - create file/folder
Keyboard settings (for T-Deck only currently)
Time & Date settings tweaks
Locale settings tweaks
Systeminfo additions
Espnow wifi coexist
initI2cDevices - moved to T-deck init.cpp / initBoot
KeyboardInitService - removed, moved to T-deck init.cpp / initBoot
Adjusted TIMER_UPDATE_INTERVAL to 2 seconds.
Added lock to ActionCreateFolder
Maybe missed some things in the list.
Display wake could do with some kind of block on wake first touch to prevent UI elements being hit when waking device with touch. Same with encoder/trackball/keyboard press i guess.
The original code was written by @cscott0108 at https://github.com/cscott0108/tactility-enhanced-t-deck
- Refactor `AppManifest`: add new fields and rename existing ones
- Parse and validate the manifest from an app that is being installed.
- Remove deprecated `scoped()` from `Lock`
- Create `Tactility/Paths.h`
- App loading at boot now properly parses the manifest files of external apps
- Properly lock both source and destination locations during app install
- Remove LVGL path variants from `AppPaths` and `ServicePaths`
- Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`.
- Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
- Update ILI9341 driver to v2.0.1
- Lots of code cleanup for apps
- Refactor app "type" into "category" and added flags to the manifest (for show/hide statusbar and for hidden apps)
- Rename some ElfApp-related functionality and improved the way the static data was managed
- Rename "filebrowser" to "files"
- Added cstring functions to tt_init.cpp
- Minor fix in Boot app
- Updated external apps for SDK changes
### Cardputer:
- Fix keyboard issue with up/down button conflict when selecting switch
- Fix backlight flickering
### UI improvements
- Removed a 3 pixel border that went around the entire desktop environment
- Improved system layout (GuiService)
- Statusbar: improved layout (mainly margin/padding)
- Toolbar: fixed margin/padding of all buttons, fixed alignment of all content
- Improved layout/UI of many apps
### Other
- Update LVGL to 9.3.0 official release (was dev version)
## New features
- Implemented support for app packaging in firmware and `tactility.py`: load `.app` files instead of `.elf` files. Install apps remotely or via `FileBrowser`.
- Ensure headless mode works: all services that require LVGL can deal with the absence of a display
- Service `onStart()` is now allowed to fail (return `bool` result)
- Added and improved various file-related helper functions
## Improvements
- Completely revamped the SystemInfo app UI
- Improved Calculator UI of internal and external variant
- Fix Chat UI and removed the emoji buttons for now
- Fix for toolbar bottom padding issue in all apps
## Fixes
- Fix for allowing recursive locking for certain SPI SD cards
& more
- Add app path get() functions to `TactilityC`
- Improved `Dispatcher` and `DispatcherThread`
- Improved `PubSub` (type safety)
- Created test for `DispatcherThread` and `PubSub`
- Save properties files on app exit (various apps) by posting it to the main dispatcher (fixes UI hanging briefly on app exit)
- Fixed bug with `SystemSettings` being read from the wrong file path.
- `loadPropertiesFile()` now uses `file::readLines()` instead of doing that manually
- Increased timer task stack size (required due to issues when reading a properties file for the very first time)
- General cleanup
- Created `EstimatedPower` driver that uses an ADC pin to measure voltage and estimate the battery charge that is left.
- Cleanup of T-Deck board (updated to new style)
- Move various settings to `/data/settings` and `/sdcard/settings`
- Fix for `Gui` and `Statusbar` errors on startup (LVGL start)
- Implement Development service settings as properties file
- Rename `service::findManifestId()` to `service::findManifestById()`
- Renamed various classes like `BootProperties` to `BootSettings`
- Renamed `settings.properties` to `system.properties`. Code was moved to `settings` namespace/folder
- `DevelopmentSettings` is now in `settings` namespace/folder (moved from service)
- Refactored `TouchDevice`: it can now start/stop LVGL separately, and it has an optional `TouchDriver` interface
- Refactored `DisplayDevice`: it can now start/stop LVGL separately, and it has an optional `DisplayDriver` interface
- Updated all boards and drivers for above changes
- LVGL can now be stopped and (re)started on the fly
- Fixed issues with restarting Gui and Statusbar services
- Refactored `Gui` service to be class and renamed `Gui` to `GuiService`
- Fixed `Statusbar` service: forgot to deregister one of the icons
- Updated `esp_lcd_st7701` to v1.1.3
- `lv_textarea_create()` now automatically registers the hardware keyboard hooks (by wrapping the function)
- Fixed and updated `tactility.py`
- Cleanup of a lot of code
- `BootInitLvglBegin` and `BootInitLvglEnd` are replaced by `LvglStarted` and `LvglStopped`.
- Introduced `tt::service::State` which is accessible via `tt::service::getState()` (and internally via `ServiceInstance`)
- Started replacing `#define TAG` with `constexpr auto TAG = "..";`
- Moved more code into class
- Refactored some logic
- UI is more dynamic: hide elements that are not supported by the hardware (gamma and/or brightness slider)
- Bump version for next release
- Fix default gamma for CYD 2432S032C
- Remember gamma curve setting from Display settings app
- Add UART to Core2 (still has no voltage on Grove port, though)
- LVGL performance improvements: pin to second core and set task priority to "critical"
- Fix build warnings, including deprecations
- Removed deprecated `Thread` constructor
- Fix WaveShare S3 display: Some displays would show a white screen at 12MHz, so I'm putting it back to the
official config values.
Implemented more consistent naming:
- Moved all HAL devices into their own namespace (and related folder)
- Post-fixed all HAL device names with "Device"
- Added `tt::hal::Device` and functions (de)register devices and search for them.
- Refactored apps: `Power` and `Display` settings apps now use the device API to find devices.
- Implemented the new API for all existing drivers for all devices, including the simulator.
- Updated HAL Configuration to return `std::shared_ptr` instead of raw pointers.
- Added test project for headless tests and implemented tests for the new code.
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
- unPhone improvements related to power and boot (add boot count logging)
- Cleanup of Mutex acquire/release
- Removed `tt_assert()` in favour of `assert()`
- Fix sim build (likely failed due to migration of GitHub Actions to Ubuntu 24.04)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
- Fix for display orientation assumption in Display app
- Update logo (added colours)
- Fix for double stopping the Files app
- Deny registration of apps and services that are already registered
- Updated `ideas.md` for these changes
- Other cleanup