Filesystem improvements and more (#148)

- Rename `assets` and `config` partitions to `system` and `data`
- Change partition type from `spiffs` to `fat`, so we can have sub-directories
- Fix crash when doing WiFi scan: Increased system event task size to 3kB. 
- Free up IRAM on ESP32 (it was required for the Core2, but I also freed up the same amount for Yellow Board)
- Introduced `Paths` objects that can be retrieved by `AppContext` and `ServiceContext`. Apps and services now have their own relative paths. Assets were re-arranged into the correct paths.
- Rename simulator window title to "Tactility"
- Refactored statusbar widget so it persists icon paths properly (it kept a const char* reference, but didn't copy it, so it crashed when the related std::string was destroyed)
- Created `Partitions.h` to expose some useful variables
- Moved USB config in various `sdkconfig`  (it was part of the "default" section, but it shouldn't be)
- Updated domain name
This commit is contained in:
Ken Van Hoeylandt
2025-01-05 20:44:33 +01:00
committed by GitHub
parent 7187e5e49e
commit ff4287e2ce
107 changed files with 592 additions and 259 deletions
+1 -1
View File
@@ -6,7 +6,7 @@
namespace tt {
esp_err_t initEspPartitions();
esp_err_t initPartitionsEsp();
} // namespace
@@ -20,6 +20,8 @@ public:
const service::ServiceManifest& getManifest() const override;
std::shared_ptr<void> getData() const override;
void setData(std::shared_ptr<void> newData) override;
std::unique_ptr<Paths> getPaths() const override;
};
}
@@ -0,0 +1,28 @@
#pragma once
#include "service/ServiceInstance.h"
namespace tt::service {
class ServiceInstancePaths final : public Paths {
private:
const ServiceManifest& manifest;
public:
explicit ServiceInstancePaths(const ServiceManifest& manifest) : manifest(manifest) {}
~ServiceInstancePaths() final = default;
std::string getDataDirectory() const final;
std::string getDataDirectoryLvgl() const final;
std::string getDataPath(const std::string& childPath) const final;
std::string getDataPathLvgl(const std::string& childPath) const final;
std::string getSystemDirectory() const final;
std::string getSystemDirectoryLvgl() const final;
std::string getSystemPath(const std::string& childPath) const final;
std::string getSystemPathLvgl(const std::string& childPath) const final;
};
}