Merge develop into main (#348)

## App state

Improved app state management in `LoaderService` and `GuiService`:

- Re-ordered some of the state transitions
- Hardened `GuiService` for repeated events (that might trigger a re-render of an app that's already rendered)
- Validate state transitions in `LoaderService` and crash if an app transitions from the wrong state to the next one.

## LoaderService

- Removed `tt::loader::` functions and expose `LoaderService` interface publicly.
- Implement `stopAll()` and `stopAll(id)` which stops all instances of an app, including any apps that were launched by it.
- Rename `stop()` functions to `stopTop()`
- Created `stopTop(id)` which only stops the top-most app when the app id matches.
- Moved `loader::LoaderEvent` to `loader::LoaderService::Event`
- Changed app instance `std::stack` to `std::vector`

## Improvements

- `ElfApp`: error 22 now shows a hint that `main()` might be missing
- Starting, installing and uninstalling apps now stops any running app (and its children) on the stack

## Bugfixes

- `HttpdReq` out of memory issue now shows an error message and doesn't crash anymore (this would happen on devices without PSRAM with WiFi active, when an app was installed)
- `GuiService::hideApp()` lock should not wait for timeout and now waits indefinitely
- `Buildscript/release-sdk-current.sh` deletes the previous local release before building a new one

## Code correctness

- App classes were made `final`
- Apps that had a `void start()` now have a `LaunchId start()`
- `tt::app::State`: renamed `Started` to `Created` and `Stopped` to `Destroyed` to properly reflect earlier name changes
This commit is contained in:
Ken Van Hoeylandt
2025-09-27 18:04:09 +02:00
committed by GitHub
parent dcf28d0868
commit f6cdabf3c0
48 changed files with 504 additions and 342 deletions
+125 -115
View File
@@ -1,19 +1,17 @@
#include "Tactility/service/loader/Loader.h"
#include "Tactility/app/AppInstance.h"
#include "Tactility/app/AppManifest.h"
#include "Tactility/app/AppRegistration.h"
#include <Tactility/service/loader/Loader.h>
#include <Tactility/app/AppInstance.h>
#include <Tactility/app/AppManifest.h>
#include <Tactility/app/AppRegistration.h>
#include <Tactility/DispatcherThread.h>
#include <Tactility/service/ServiceManifest.h>
#include <Tactility/service/ServiceRegistration.h>
#include <stack>
#include <vector>
#ifdef ESP_PLATFORM
#include <esp_heap_caps.h>
#include <utility>
#else
#include "Tactility/lvgl/LvglSync.h"
#endif
namespace tt::service::loader {
@@ -21,6 +19,7 @@ namespace tt::service::loader {
constexpr auto* TAG = "Loader";
constexpr auto LOADER_TIMEOUT = (100 / portTICK_PERIOD_MS);
// Forward declaration
extern const ServiceManifest manifest;
static const char* appStateToString(app::State state) {
@@ -28,63 +27,19 @@ static const char* appStateToString(app::State state) {
using enum app::State;
case Initial:
return "initial";
case Started:
case Created:
return "started";
case Showing:
return "showing";
case Hiding:
return "hiding";
case Stopped:
case Destroyed:
return "stopped";
default:
return "?";
}
}
// region AppManifest
class LoaderService final : public Service {
std::shared_ptr<PubSub<LoaderEvent>> pubsubExternal = std::make_shared<PubSub<LoaderEvent>>();
Mutex mutex = Mutex(Mutex::Type::Recursive);
std::stack<std::shared_ptr<app::AppInstance>> appStack;
app::LaunchId nextLaunchId = 0;
/** The dispatcher thread needs a callstack large enough to accommodate all the dispatched methods.
* This includes full LVGL redraw via Gui::redraw()
*/
std::unique_ptr<DispatcherThread> dispatcherThread = std::make_unique<DispatcherThread>("loader_dispatcher", 6144); // Files app requires ~5k
void onStartAppMessage(const std::string& id, app::LaunchId launchId, std::shared_ptr<const Bundle> parameters);
void onStopAppMessage(const std::string& id);
void transitionAppToState(const std::shared_ptr<app::AppInstance>& app, app::State state);
public:
bool onStart(TT_UNUSED ServiceContext& service) override {
dispatcherThread->start();
return true;
}
void onStop(TT_UNUSED ServiceContext& service) override {
// Send stop signal to thread and wait for thread to finish
mutex.withLock([this] {
dispatcherThread->stop();
});
}
app::LaunchId startApp(const std::string& id, std::shared_ptr<const Bundle> parameters);
void stopApp();
std::shared_ptr<app::AppContext> _Nullable getCurrentAppContext();
std::shared_ptr<PubSub<LoaderEvent>> getPubsub() const { return pubsubExternal; }
};
std::shared_ptr<LoaderService> _Nullable optScreenshotService() {
return service::findServiceById<LoaderService>(manifest.id);
}
void LoaderService::onStartAppMessage(const std::string& id, app::LaunchId launchId, std::shared_ptr<const Bundle> parameters) {
TT_LOG_I(TAG, "Start by id %s", id.c_str());
@@ -100,26 +55,22 @@ void LoaderService::onStartAppMessage(const std::string& id, app::LaunchId launc
return;
}
auto previous_app = !appStack.empty() ? appStack.top() : nullptr;
auto previous_app = !appStack.empty() ? appStack[appStack.size() - 1]: nullptr;
auto new_app = std::make_shared<app::AppInstance>(app_manifest, launchId, parameters);
new_app->mutableFlags().hideStatusbar = (app_manifest->appFlags & app::AppManifest::Flags::HideStatusBar);
appStack.push(new_app);
transitionAppToState(new_app, app::State::Initial);
transitionAppToState(new_app, app::State::Started);
// We might have to hide the previous app first
if (previous_app != nullptr) {
transitionAppToState(previous_app, app::State::Hiding);
}
appStack.push_back(new_app);
transitionAppToState(new_app, app::State::Created);
transitionAppToState(new_app, app::State::Showing);
pubsubExternal->publish(LoaderEvent::ApplicationStarted);
}
void LoaderService::onStopAppMessage(const std::string& id) {
void LoaderService::onStopTopAppMessage(const std::string& id) {
auto lock = mutex.asScopedLock();
if (!lock.lock(LOADER_TIMEOUT)) {
TT_LOG_E(TAG, LOG_MESSAGE_MUTEX_LOCK_FAILED);
@@ -134,7 +85,7 @@ void LoaderService::onStopAppMessage(const std::string& id) {
}
// Stop current app
auto app_to_stop = appStack.top();
auto app_to_stop = appStack[appStack.size() - 1];
if (app_to_stop->getManifest().appId != id) {
TT_LOG_E(TAG, "Stop app: id mismatch (wanted %s but found %s on top of stack)", id.c_str(), app_to_stop->getManifest().appId.c_str());
@@ -156,9 +107,9 @@ void LoaderService::onStopAppMessage(const std::string& id) {
auto app_to_stop_launch_id = app_to_stop->getLaunchId();
transitionAppToState(app_to_stop, app::State::Hiding);
transitionAppToState(app_to_stop, app::State::Stopped);
transitionAppToState(app_to_stop, app::State::Destroyed);
appStack.pop();
appStack.pop_back();
// We only expect the app to be referenced within the current scope
if (app_to_stop.use_count() > 1) {
@@ -177,7 +128,7 @@ void LoaderService::onStopAppMessage(const std::string& id) {
std::shared_ptr<app::AppInstance> instance_to_resume;
// If there's a previous app, resume it
if (!appStack.empty()) {
instance_to_resume = appStack.top();
instance_to_resume = appStack[appStack.size() - 1];
assert(instance_to_resume);
transitionAppToState(instance_to_resume, app::State::Showing);
}
@@ -186,8 +137,6 @@ void LoaderService::onStopAppMessage(const std::string& id) {
lock.unlock();
// WARNING: After this point we cannot change the app states from this method directly anymore as we don't have a lock!
pubsubExternal->publish(LoaderEvent::ApplicationStopped);
if (instance_to_resume != nullptr) {
if (result_set) {
if (result_bundle != nullptr) {
@@ -206,7 +155,6 @@ void LoaderService::onStopAppMessage(const std::string& id) {
);
}
} else {
const Bundle empty_bundle;
instance_to_resume->getApp()->onResult(
*instance_to_resume,
app_to_stop_launch_id,
@@ -217,6 +165,70 @@ void LoaderService::onStopAppMessage(const std::string& id) {
}
}
int LoaderService::findAppInStack(const std::string& id) const {
auto lock = mutex.asScopedLock();
lock.lock();
for (size_t i = 0; i < appStack.size(); i++) {
if (appStack[i]->getManifest().appId == id) {
return i;
}
}
return -1;
}
void LoaderService::onStopAllAppMessage(const std::string& id) {
auto lock = mutex.asScopedLock();
if (!lock.lock(LOADER_TIMEOUT)) {
TT_LOG_E(TAG, LOG_MESSAGE_MUTEX_LOCK_FAILED);
return;
}
if (!isRunning(id)) {
TT_LOG_E(TAG, "Stop all: %s not running", id.c_str());
return;
}
int app_to_stop_index = findAppInStack(id);
if (app_to_stop_index < 0) {
TT_LOG_E(TAG, "Stop all: %s not found in stack", id.c_str());
return;
}
// Find an app to resume, if any
std::shared_ptr<app::AppInstance> instance_to_resume;
if (app_to_stop_index > 0) {
instance_to_resume = appStack[app_to_stop_index - 1];
assert(instance_to_resume);
}
// Stop all apps and find the LaunchId of the last-closed app, so we can call onResult() if needed
app::LaunchId last_launch_id = 0;
for (int i = appStack.size() - 1; i >= app_to_stop_index; i--) {
auto app_to_stop = appStack[i];
// Hide the app first in case it's still being shown
if (app_to_stop->getState() == app::State::Showing) {
transitionAppToState(app_to_stop, app::State::Hiding);
}
transitionAppToState(app_to_stop, app::State::Destroyed);
last_launch_id = app_to_stop->getLaunchId();
appStack.pop_back();
}
if (instance_to_resume != nullptr) {
TT_LOG_I(TAG, "Resuming %s", instance_to_resume->getManifest().appId.c_str());
transitionAppToState(instance_to_resume, app::State::Showing);
instance_to_resume->getApp()->onResult(
*instance_to_resume,
last_launch_id,
app::Result::Cancelled,
nullptr
);
}
}
void LoaderService::transitionAppToState(const std::shared_ptr<app::AppInstance>& app, app::State state) {
const app::AppManifest& app_manifest = app->getManifest();
const app::State old_state = app->getState();
@@ -232,89 +244,87 @@ void LoaderService::transitionAppToState(const std::shared_ptr<app::AppInstance>
switch (state) {
using enum app::State;
case Initial:
break;
case Started:
tt_crash(LOG_MESSAGE_ILLEGAL_STATE);
case Created:
assert(app->getState() == app::State::Initial);
app->getApp()->onCreate(*app);
pubsubExternal->publish(Event::ApplicationStarted);
break;
case Showing: {
pubsubExternal->publish(LoaderEvent::ApplicationShowing);
assert(app->getState() == app::State::Hiding || app->getState() == app::State::Created);
pubsubExternal->publish(Event::ApplicationShowing);
break;
}
case Hiding: {
pubsubExternal->publish(LoaderEvent::ApplicationHiding);
assert(app->getState() == app::State::Showing);
pubsubExternal->publish(Event::ApplicationHiding);
break;
}
case Stopped:
// TODO: Verify manifest
case Destroyed:
app->getApp()->onDestroy(*app);
pubsubExternal->publish(Event::ApplicationStopped);
break;
}
app->setState(state);
}
app::LaunchId LoaderService::startApp(const std::string& id, std::shared_ptr<const Bundle> parameters) {
auto launch_id = nextLaunchId++;
app::LaunchId LoaderService::start(const std::string& id, std::shared_ptr<const Bundle> parameters) {
const auto launch_id = nextLaunchId++;
dispatcherThread->dispatch([this, id, launch_id, parameters]() {
onStartAppMessage(id, launch_id, parameters);
});
return launch_id;
}
void LoaderService::stopApp() {
TT_LOG_I(TAG, "stopApp()");
auto id = getCurrentAppContext()->getManifest().appId;
dispatcherThread->dispatch([this, id]() {
onStopAppMessage(id);
void LoaderService::stopTop() {
const auto& id = getCurrentAppContext()->getManifest().appId;
stopTop(id);
}
void LoaderService::stopTop(const std::string& id) {
TT_LOG_I(TAG, "dispatching stopTop(%s)", id.c_str());
dispatcherThread->dispatch([this, id] {
onStopTopAppMessage(id);
});
}
void LoaderService::stopAll(const std::string& id) {
TT_LOG_I(TAG, "dispatching stopAll(%s)", id.c_str());
dispatcherThread->dispatch([this, id] {
onStopAllAppMessage(id);
});
TT_LOG_I(TAG, "dispatched");
}
std::shared_ptr<app::AppContext> _Nullable LoaderService::getCurrentAppContext() {
auto lock = mutex.asScopedLock();
const auto lock = mutex.asScopedLock();
lock.lock();
return appStack.top();
if (appStack.empty()) {
return nullptr;
} else {
return appStack[appStack.size() - 1];
}
}
// region Public API
app::LaunchId startApp(const std::string& id, std::shared_ptr<const Bundle> parameters) {
TT_LOG_I(TAG, "Start app %s", id.c_str());
auto service = optScreenshotService();
assert(service);
return service->startApp(id, std::move(parameters));
bool LoaderService::isRunning(const std::string& id) const {
const auto lock = mutex.asScopedLock();
lock.lock();
for (const auto& app : appStack) {
if (app->getManifest().appId == id) {
return true;
}
}
return false;
}
void stopApp() {
TT_LOG_I(TAG, "Stop app");
auto service = optScreenshotService();
service->stopApp();
std::shared_ptr<LoaderService> _Nullable findLoaderService() {
return service::findServiceById<LoaderService>(manifest.id);
}
std::shared_ptr<app::AppContext> _Nullable getCurrentAppContext() {
auto service = optScreenshotService();
assert(service);
return service->getCurrentAppContext();
}
std::shared_ptr<app::App> _Nullable getCurrentApp() {
auto app_context = getCurrentAppContext();
return app_context != nullptr ? app_context->getApp() : nullptr;
}
std::shared_ptr<PubSub<LoaderEvent>> getPubsub() {
auto service = optScreenshotService();
assert(service);
return service->getPubsub();
}
// endregion Public API
extern const ServiceManifest manifest = {
.id = "Loader",
.createService = create<LoaderService>
};
// endregion
} // namespace