Merge develop into main (#348)
## App state Improved app state management in `LoaderService` and `GuiService`: - Re-ordered some of the state transitions - Hardened `GuiService` for repeated events (that might trigger a re-render of an app that's already rendered) - Validate state transitions in `LoaderService` and crash if an app transitions from the wrong state to the next one. ## LoaderService - Removed `tt::loader::` functions and expose `LoaderService` interface publicly. - Implement `stopAll()` and `stopAll(id)` which stops all instances of an app, including any apps that were launched by it. - Rename `stop()` functions to `stopTop()` - Created `stopTop(id)` which only stops the top-most app when the app id matches. - Moved `loader::LoaderEvent` to `loader::LoaderService::Event` - Changed app instance `std::stack` to `std::vector` ## Improvements - `ElfApp`: error 22 now shows a hint that `main()` might be missing - Starting, installing and uninstalling apps now stops any running app (and its children) on the stack ## Bugfixes - `HttpdReq` out of memory issue now shows an error message and doesn't crash anymore (this would happen on devices without PSRAM with WiFi active, when an app was installed) - `GuiService::hideApp()` lock should not wait for timeout and now waits indefinitely - `Buildscript/release-sdk-current.sh` deletes the previous local release before building a new one ## Code correctness - App classes were made `final` - Apps that had a `void start()` now have a `LaunchId start()` - `tt::app::State`: renamed `Started` to `Created` and `Stopped` to `Destroyed` to properly reflect earlier name changes
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@@ -194,9 +194,16 @@ esp_err_t DevelopmentService::handleAppRun(httpd_req_t* request) {
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return ESP_FAIL;
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}
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app::start(id_key_pos->second);
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const auto& app_id = id_key_pos->second;
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if (app::isRunning(app_id)) {
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app::stopAll(app_id);
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}
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app::start(app_id);
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TT_LOG_I(TAG, "[200] /app/run %s", id_key_pos->second.c_str());
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httpd_resp_send(request, nullptr, 0);
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return ESP_OK;
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}
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