Merge develop into main (#348)
## App state Improved app state management in `LoaderService` and `GuiService`: - Re-ordered some of the state transitions - Hardened `GuiService` for repeated events (that might trigger a re-render of an app that's already rendered) - Validate state transitions in `LoaderService` and crash if an app transitions from the wrong state to the next one. ## LoaderService - Removed `tt::loader::` functions and expose `LoaderService` interface publicly. - Implement `stopAll()` and `stopAll(id)` which stops all instances of an app, including any apps that were launched by it. - Rename `stop()` functions to `stopTop()` - Created `stopTop(id)` which only stops the top-most app when the app id matches. - Moved `loader::LoaderEvent` to `loader::LoaderService::Event` - Changed app instance `std::stack` to `std::vector` ## Improvements - `ElfApp`: error 22 now shows a hint that `main()` might be missing - Starting, installing and uninstalling apps now stops any running app (and its children) on the stack ## Bugfixes - `HttpdReq` out of memory issue now shows an error message and doesn't crash anymore (this would happen on devices without PSRAM with WiFi active, when an app was installed) - `GuiService::hideApp()` lock should not wait for timeout and now waits indefinitely - `Buildscript/release-sdk-current.sh` deletes the previous local release before building a new one ## Code correctness - App classes were made `final` - Apps that had a `void start()` now have a `LaunchId start()` - `tt::app::State`: renamed `Started` to `Created` and `Stopped` to `Destroyed` to properly reflect earlier name changes
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@@ -1,7 +1,6 @@
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#include "Tactility/lvgl/Style.h"
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#include "Tactility/lvgl/Toolbar.h"
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#include "Tactility/service/loader/Loader.h"
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#include <Tactility/lvgl/Style.h>
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#include <Tactility/lvgl/Toolbar.h>
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#include <Tactility/service/loader/Loader.h>
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#include <Tactility/TactilityCore.h>
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#include <Tactility/StringUtils.h>
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@@ -11,10 +10,10 @@ namespace tt::app::imageviewer {
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extern const AppManifest manifest;
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#define TAG "image_viewer"
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#define IMAGE_VIEWER_FILE_ARGUMENT "file"
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constexpr auto* TAG = "ImageViewer";
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constexpr auto* IMAGE_VIEWER_FILE_ARGUMENT = "file";
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class ImageViewerApp : public App {
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class ImageViewerApp final : public App {
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void onShow(AppContext& app, lv_obj_t* parent) override {
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auto wrapper = lv_obj_create(parent);
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@@ -67,10 +66,10 @@ extern const AppManifest manifest = {
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.createApp = create<ImageViewerApp>
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};
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void start(const std::string& file) {
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LaunchId start(const std::string& file) {
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auto parameters = std::make_shared<Bundle>();
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parameters->putString(IMAGE_VIEWER_FILE_ARGUMENT, file);
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service::loader::startApp(manifest.appId, parameters);
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return app::start(manifest.appId, parameters);
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}
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} // namespace
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