Merge develop into main (#348)
## App state Improved app state management in `LoaderService` and `GuiService`: - Re-ordered some of the state transitions - Hardened `GuiService` for repeated events (that might trigger a re-render of an app that's already rendered) - Validate state transitions in `LoaderService` and crash if an app transitions from the wrong state to the next one. ## LoaderService - Removed `tt::loader::` functions and expose `LoaderService` interface publicly. - Implement `stopAll()` and `stopAll(id)` which stops all instances of an app, including any apps that were launched by it. - Rename `stop()` functions to `stopTop()` - Created `stopTop(id)` which only stops the top-most app when the app id matches. - Moved `loader::LoaderEvent` to `loader::LoaderService::Event` - Changed app instance `std::stack` to `std::vector` ## Improvements - `ElfApp`: error 22 now shows a hint that `main()` might be missing - Starting, installing and uninstalling apps now stops any running app (and its children) on the stack ## Bugfixes - `HttpdReq` out of memory issue now shows an error message and doesn't crash anymore (this would happen on devices without PSRAM with WiFi active, when an app was installed) - `GuiService::hideApp()` lock should not wait for timeout and now waits indefinitely - `Buildscript/release-sdk-current.sh` deletes the previous local release before building a new one ## Code correctness - App classes were made `final` - Apps that had a `void start()` now have a `LaunchId start()` - `tt::app::State`: renamed `Started` to `Created` and `Stopped` to `Destroyed` to properly reflect earlier name changes
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@@ -88,6 +88,20 @@ LaunchId start(const std::string& id, std::shared_ptr<const Bundle> _Nullable pa
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/** @brief Stop the currently showing app. Show the previous app if any app was still running. */
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void stop();
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/** @brief Stop a specific app and any apps it might have launched on the stack.
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* @param[in] id the app id
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*/
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void stop(const std::string& id);
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/** @brief Stop all app instances that match with this identifier and also stop the apps they started.
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* @warning onResult() will only be called for the resulting app that gets shown (if any)
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* @param[in] id the id of the app to stop
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*/
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void stopAll(const std::string& id);
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/** @return true if the app is running somewhere in the app stack (doesn't have to be the top-most app) */
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bool isRunning(const std::string& id);
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/** @return the currently running app context (it is only ever null before the splash screen is shown) */
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std::shared_ptr<AppContext> _Nullable getCurrentAppContext();
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@@ -1,7 +1,9 @@
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#pragma once
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#include <Tactility/app/App.h>
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namespace tt::app::imageviewer {
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void start(const std::string& file);
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LaunchId start(const std::string& file);
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};
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include <Tactility/app/App.h>
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#include <Tactility/Bundle.h>
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#include <string>
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@@ -11,7 +12,7 @@
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*/
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namespace tt::app::inputdialog {
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void start(const std::string& title, const std::string& message, const std::string& prefilled = "");
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LaunchId start(const std::string& title, const std::string& message, const std::string& prefilled = "");
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/**
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* @return the text that was in the field when OK was pressed, or otherwise empty string
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@@ -1,11 +1,14 @@
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#pragma once
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#include <Tactility/app/App.h>
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namespace tt::app::notes {
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/**
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* Start the notes app with the specified text file.
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* @param[in] filePath the path to the text file to open
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* @return the launch id
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*/
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void start(const std::string& filePath);
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LaunchId start(const std::string& filePath);
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include <Tactility/app/App.h>
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#include <Tactility/Bundle.h>
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#include <string>
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@@ -15,7 +16,7 @@
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*/
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namespace tt::app::selectiondialog {
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void start(const std::string& title, const std::vector<std::string>& items);
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LaunchId start(const std::string& title, const std::vector<std::string>& items);
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/**
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* Get the index of the item that the user selected.
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@@ -1,7 +1,9 @@
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#pragma once
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#include <Tactility/app/App.h>
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namespace tt::app::wifimanage {
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void start();
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LaunchId start();
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} // namespace
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@@ -1,45 +1,99 @@
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#pragma once
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#include "Tactility/app/AppManifest.h"
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#include <Tactility/app/AppInstance.h>
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#include <Tactility/app/AppManifest.h>
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#include <Tactility/Bundle.h>
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#include <Tactility/DispatcherThread.h>
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#include <Tactility/PubSub.h>
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#include <Tactility/service/Service.h>
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#include <memory>
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namespace tt::service::loader {
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// region LoaderEvent for PubSub
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enum class LoaderEvent{
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ApplicationStarted,
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ApplicationShowing,
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ApplicationHiding,
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ApplicationStopped
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class LoaderService final : public Service {
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public:
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enum class Event {
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ApplicationStarted,
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ApplicationShowing,
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ApplicationHiding,
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ApplicationStopped
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};
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private:
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std::shared_ptr<PubSub<Event>> pubsubExternal = std::make_shared<PubSub<Event>>();
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Mutex mutex = Mutex(Mutex::Type::Recursive);
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std::vector<std::shared_ptr<app::AppInstance>> appStack;
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app::LaunchId nextLaunchId = 0;
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/** The dispatcher thread needs a callstack large enough to accommodate all the dispatched methods.
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* This includes full LVGL redraw via Gui::redraw()
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*/
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std::unique_ptr<DispatcherThread> dispatcherThread = std::make_unique<DispatcherThread>("loader_dispatcher", 6144); // Files app requires ~5k
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void onStartAppMessage(const std::string& id, app::LaunchId launchId, std::shared_ptr<const Bundle> parameters);
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void onStopTopAppMessage(const std::string& id);
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void onStopAllAppMessage(const std::string& id);
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void transitionAppToState(const std::shared_ptr<app::AppInstance>& app, app::State state);
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int findAppInStack(const std::string& id) const;
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bool onStart(TT_UNUSED ServiceContext& service) override {
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dispatcherThread->start();
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return true;
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}
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void onStop(TT_UNUSED ServiceContext& service) override {
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// Send stop signal to thread and wait for thread to finish
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mutex.withLock([this] {
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dispatcherThread->stop();
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});
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}
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public:
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/**
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* @brief Start an app given an app id and an optional bundle with parameters
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* @param id the app identifier
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* @param parameters optional parameter bundle
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* @return the launch id
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*/
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app::LaunchId start(const std::string& id, std::shared_ptr<const Bundle> _Nullable parameters);
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/**
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* @brief Stops the top-most app (the one that is currently active shown to the user
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* @warning Avoid calling this directly and use stopTop(id) instead
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*/
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void stopTop();
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/**
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* @brief Stops the top-most app if the id is still matching by the time the stop event arrives.
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* @param id the id of the app to stop
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*/
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void stopTop(const std::string& id);
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/**
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* @brief Stops all apps with the provided id and any apps that were pushed on top of the stack after the original app was started.
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* @param id the id of the app to stop
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*/
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void stopAll(const std::string& id);
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/** @return the AppContext of the top-most application */
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std::shared_ptr<app::AppContext> _Nullable getCurrentAppContext();
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/** @return true if the app is running anywhere in the app stack (the app does not have to be the top-most one for this to return true) */
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bool isRunning(const std::string& id) const;
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/** @return the PubSub object that is responsible for event publishing */
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std::shared_ptr<PubSub<Event>> getPubsub() const { return pubsubExternal; }
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};
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// endregion LoaderEvent for PubSub
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/**
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* @brief Start an app
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* @param[in] id application name or id
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* @param[in] parameters optional parameters to pass onto the application
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* @return the launch id
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*/
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app::LaunchId startApp(const std::string& id, std::shared_ptr<const Bundle> _Nullable parameters = nullptr);
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/** @brief Stop the currently showing app. Show the previous app if any app was still running. */
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void stopApp();
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/** @return the currently running app context (it is only ever null before the splash screen is shown) */
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std::shared_ptr<app::AppContext> _Nullable getCurrentAppContext();
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/** @return the currently running app (it is only ever null before the splash screen is shown) */
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std::shared_ptr<app::App> _Nullable getCurrentApp();
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/**
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* @brief PubSub for LoaderEvent
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*/
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std::shared_ptr<PubSub<LoaderEvent>> getPubsub();
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std::shared_ptr<LoaderService> _Nullable findLoaderService();
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} // namespace
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