implemented gui and view_port

using flipper source (adapted)
disabled key input for now
disabled non-fullscreen drawing for now
This commit is contained in:
Ken Van Hoeylandt
2023-12-27 23:53:19 +01:00
parent 48d875a944
commit f0cfd3c34d
17 changed files with 993 additions and 87 deletions
@@ -1,25 +1,94 @@
#pragma once
#include "view_port.h"
#include "lvgl.h"
#include "nb_app.h"
#ifdef __cplusplus
extern "C" {
#endif
extern const NbApp gui_app;
/** Canvas Orientation */
typedef enum {
CanvasOrientationHorizontal,
CanvasOrientationHorizontalFlip,
CanvasOrientationVertical,
CanvasOrientationVerticalFlip,
} CanvasOrientation;
/** Gui layers */
typedef enum {
GuiLayerDesktop, /**< Desktop layer for internal use. Like fullscreen but with status bar */
GuiLayerWindow, /**< Window layer, status bar is shown */
GuiLayerStatusBarLeft, /**< Status bar left-side layer, auto-layout */
GuiLayerStatusBarRight, /**< Status bar right-side layer, auto-layout */
GuiLayerFullscreen, /**< Fullscreen layer, no status bar */
GuiLayerMAX /**< Don't use or move, special value */
} GuiLayer;
/** Gui Canvas Commit Callback */
typedef void (*GuiCanvasCommitCallback)(
uint8_t* data,
size_t size,
CanvasOrientation orientation,
void* context);
#define RECORD_GUI "gui"
typedef uint16_t NbScreenId;
typedef struct NbGui NbGui;
typedef struct NbGui* NbGuiHandle;
typedef void (*InitScreen)(lv_obj_t*, NbScreenId);
/** Add view_port to view_port tree
*
* @remark thread safe
*
* @param gui Gui instance
* @param view_port ViewPort instance
* @param[in] layer GuiLayer where to place view_port
*/
void gui_add_view_port(NbGui* gui, ViewPort* view_port, GuiLayer layer);
NbScreenId gui_screen_create(NbGuiHandle _Nonnull gui, InitScreen callback);
void gui_screen_free(NbGuiHandle _Nonnull gui, NbScreenId id);
// TODO make internal
void gui_screen_set_parent(NbGuiHandle _Nonnull gui, NbScreenId id, lv_obj_t* parent);
lv_obj_t* gui_screen_get_parent(NbGuiHandle _Nonnull gui, NbScreenId id);
/** Remove view_port from rendering tree
*
* @remark thread safe
*
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_remove_view_port(NbGui* gui, ViewPort* view_port);
extern const NbApp gui_app;
/** Send ViewPort to the front
*
* Places selected ViewPort to the top of the drawing stack
*
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_view_port_send_to_front(NbGui* gui, ViewPort* view_port);
/** Send ViewPort to the back
*
* Places selected ViewPort to the bottom of the drawing stack
*
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_view_port_send_to_back(NbGui* gui, ViewPort* view_port);
/** Set lockdown mode
*
* When lockdown mode is enabled, only GuiLayerDesktop is shown.
* This feature prevents services from showing sensitive information when flipper is locked.
*
* @param gui Gui instance
* @param lockdown bool, true if enabled
*/
void gui_set_lockdown(NbGui* gui, bool lockdown);
#ifdef __cplusplus
}