Merge develop into main (#304)
## New - Read property files with `PropertiesFile` - Support `boot.properties` so the user can specify the launcher app and an optional app to start after the launcher finishes. (see `BootProperties.cpp`) - Create registry for CPU affinity and update code to make use of it - `AppRegistration` and `ServiceRegistration` now also ensure that the `/data` directories always exist for all apps - `Notes` is now the default app for opening text files. `TextViewer` is removed entirely. Created `tt::app::notes::start(path)` function. - WiFi settings moved from NVS to properties file. - Specify `*.ap.properties` file on the SD card for automatic WiFi settings import on start-up. - Added `file::getLock(path)` and `file::withLock(path, function)` to do safe file operations on SD cards ## Improvements - Update TinyUSB to `1.7.6~1` - Improved `Boot.cpp` code. General code quality fixes and some restructuring to improve readability. - `tt::string` functionality improvements - Rename `AppRegistry` to `AppRegistration` - Rename `ServiceRegistry` to `ServiceRegistration` - Cleanup in `Notes.cpp` - `FileTest.cpp` fix for PC - Created `TestFile` helper class for tests, which automatically deletes files after the test. - Renamed `Partitions.h` to `MountPoints.h` - Created `std::string getMountPoints()` function for easy re-use - Other code quality improvements - `SdCardDevice`'s `getState()` and `isMounted()` now have a timeout argument ## Fixes - ELF loading now has a lock so to avoid a bug when 2 ELF apps are loaded in parallel
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@@ -5,7 +5,7 @@
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#include "Tactility/service/screenshot/Screenshot.h"
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#include <Tactility/service/ServiceContext.h>
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#include <Tactility/service/ServiceRegistry.h>
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#include <Tactility/service/ServiceRegistration.h>
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#include <memory>
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@@ -11,6 +11,7 @@
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#include <Tactility/TactilityCore.h>
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#include <format>
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#include <Tactility/CpuAffinity.h>
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namespace tt::service::screenshot {
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@@ -109,10 +110,11 @@ void ScreenshotTask::taskStart() {
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thread = new Thread(
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"screenshot",
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8192,
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[this]() {
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[this] {
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this->taskMain();
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return 0;
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}
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},
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getCpuAffinityConfiguration().graphics
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);
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thread->start();
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}
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