Software keyboard refactored (#594)
Removed software keyboard in Tactility subproject (GuiService, Lvgl.cpp) and re-implemented it in TactilityKernel.
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@@ -1,4 +1,7 @@
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#include <Tactility/service/gui/GuiService.h>
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#include "lvgl/devices/keyboard.h"
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#include <Tactility/LogMessages.h>
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#include <Tactility/Tactility.h>
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#include <Tactility/app/AppInstance.h>
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@@ -113,7 +116,6 @@ int32_t GuiService::guiMain() {
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return 0;
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}
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service->keyboardGroup = lv_group_create();
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lv_obj_set_style_border_width(screen_root, 0, LV_STATE_DEFAULT);
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lv_obj_set_style_pad_all(screen_root, 0, LV_STATE_DEFAULT);
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@@ -157,11 +159,12 @@ lv_obj_t* GuiService::createAppViews(lv_obj_t* parent) {
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lv_obj_set_style_border_width(child_container, 0, LV_STATE_DEFAULT);
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lv_obj_set_flex_grow(child_container, 1);
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if (softwareKeyboardIsEnabled()) {
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keyboard = lv_keyboard_create(parent);
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lv_obj_add_flag(keyboard, LV_OBJ_FLAG_HIDDEN);
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if (lvgl_software_keyboard_is_enabled()) {
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lvgl_software_keyboard_construct(&software_keyboard, parent);
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} else {
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keyboard = nullptr;
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software_keyboard = {
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nullptr
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};
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}
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return child_container;
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@@ -281,9 +284,8 @@ void GuiService::onStop(ServiceContext& service) {
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thread->join();
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lvgl_lock();
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if (keyboardGroup != nullptr) {
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lv_group_delete(keyboardGroup);
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keyboardGroup = nullptr;
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if (software_keyboard.object != nullptr) {
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lvgl_software_keyboard_destruct(&software_keyboard);
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}
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auto* default_group = lv_group_get_default();
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@@ -1,76 +0,0 @@
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#include <Tactility/lvgl/Keyboard.h>
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#include <Tactility/service/gui/GuiService.h>
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#include <Tactility/TactilityConfig.h>
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#include <Tactility/service/espnow/EspNowService.h>
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#include <tactility/check.h>
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#include <lvgl/lvgl.h>
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namespace tt::service::gui {
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static void show_keyboard(lv_event_t* event) {
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auto service = findService();
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if (service != nullptr) {
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lv_obj_t* target = lv_event_get_current_target_obj(event);
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service->softwareKeyboardShow(target);
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lv_obj_scroll_to_view(target, LV_ANIM_ON);
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}
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}
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static void hide_keyboard(lv_event_t* event) {
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auto service = findService();
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if (service != nullptr) {
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service->softwareKeyboardHide();
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}
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}
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bool GuiService::softwareKeyboardIsEnabled() {
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return !lvgl::hardware_keyboard_is_available() || TT_CONFIG_FORCE_ONSCREEN_KEYBOARD;
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}
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void GuiService::softwareKeyboardShow(lv_obj_t* textarea) {
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lock();
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if (isStarted && keyboard != nullptr) {
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lv_obj_clear_flag(keyboard, LV_OBJ_FLAG_HIDDEN);
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lv_keyboard_set_textarea(keyboard, textarea);
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}
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unlock();
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}
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void GuiService::softwareKeyboardHide() {
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lock();
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if (isStarted && keyboard != nullptr) {
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lv_obj_add_flag(keyboard, LV_OBJ_FLAG_HIDDEN);
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}
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unlock();
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}
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void GuiService::keyboardAddTextArea(lv_obj_t* textarea) {
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lock();
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if (isStarted) {
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check(lvgl_try_lock(0), "lvgl should already be locked before calling this method");
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if (softwareKeyboardIsEnabled()) {
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lv_obj_add_event_cb(textarea, show_keyboard, LV_EVENT_FOCUSED, nullptr);
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lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_DEFOCUSED, nullptr);
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lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_READY, nullptr);
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// lv_obj_t auto-remove themselves from the group when they are destroyed (last checked in LVGL 8.3)
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lv_group_add_obj(keyboardGroup, textarea);
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lvgl::software_keyboard_activate(keyboardGroup);
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}
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lvgl_unlock();
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}
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unlock();
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}
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} // namespace
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@@ -9,10 +9,10 @@
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#include <Tactility/service/ServiceRegistration.h>
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#include <Tactility/settings/KeyboardSettings.h>
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#include <lvgl/lvgl.h>
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#include <tactility/device.h>
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#include <tactility/drivers/backlight.h>
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#include <tactility/drivers/keyboard.h>
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#include <lvgl/lvgl.h>
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namespace tt::service::keyboardidle {
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