Software keyboard refactored (#594)
Removed software keyboard in Tactility subproject (GuiService, Lvgl.cpp) and re-implemented it in TactilityKernel.
This commit is contained in:
committed by
GitHub
parent
58a529cc44
commit
e6e1dcd0ca
@@ -10,7 +10,7 @@
|
||||
|
||||
#include <tactility/concurrent/dispatcher.h>
|
||||
|
||||
#include <lvgl.h>
|
||||
#include <lvgl/devices/keyboard.h>
|
||||
|
||||
namespace tt::service::gui {
|
||||
|
||||
@@ -47,8 +47,7 @@ class GuiService final : public Service {
|
||||
// App-specific
|
||||
std::shared_ptr<app::AppInstance> appToRender = nullptr;
|
||||
|
||||
lv_obj_t* keyboard = nullptr;
|
||||
lv_group_t* keyboardGroup = nullptr;
|
||||
LvglSoftwareKeyboard software_keyboard = {};
|
||||
|
||||
bool isStarted = false;
|
||||
|
||||
@@ -92,6 +91,8 @@ public:
|
||||
*/
|
||||
void softwareKeyboardHide();
|
||||
|
||||
void keyboardAddTextArea(lv_obj_t* textarea);
|
||||
|
||||
/**
|
||||
* The on-screen keyboard is only shown when both of these conditions are true:
|
||||
* - there is no hardware keyboard
|
||||
@@ -99,15 +100,6 @@ public:
|
||||
* @return if we should show a on-screen keyboard for text input inside our apps
|
||||
*/
|
||||
bool softwareKeyboardIsEnabled();
|
||||
|
||||
/**
|
||||
* Glue code for the on-screen keyboard and the hardware keyboard:
|
||||
* - Attach automatic hide/show parameters for the on-screen keyboard.
|
||||
* - Registers the textarea to the default lv_group_t for hardware keyboards.
|
||||
* @param[in] textarea
|
||||
*/
|
||||
void keyboardAddTextArea(lv_obj_t* textarea);
|
||||
|
||||
};
|
||||
|
||||
std::shared_ptr<GuiService> findService();
|
||||
|
||||
Reference in New Issue
Block a user