Loader refactored (#235)

- Moved all Loader functionality into Loader class
- Improvement for Dispatcher construction
- Dispatcher and DispatcherThread: you can now specify the timeout when calling `dispatch()`. Default timeout is max timeout.
This commit is contained in:
Ken Van Hoeylandt
2025-02-23 16:08:00 +01:00
committed by GitHub
parent bd2786b122
commit de46401d85
8 changed files with 203 additions and 190 deletions
+7 -3
View File
@@ -25,12 +25,16 @@ DispatcherThread::~DispatcherThread() {
void DispatcherThread::_threadMain() {
do {
dispatcher.consume(1000 / portTICK_PERIOD_MS);
/**
* If this value is too high (e.g. 1 second) then the dispatcher destroys too slowly when the simulator exits.
* This causes the problems with other services doing an update (e.g. Statusbar) and calling into destroyed mutex in the global scope.
*/
dispatcher.consume(100 / portTICK_PERIOD_MS);
} while (!interruptThread);
}
void DispatcherThread::dispatch(Dispatcher::Function function, std::shared_ptr<void> context) {
dispatcher.dispatch(function, std::move(context));
void DispatcherThread::dispatch(Dispatcher::Function function, std::shared_ptr<void> context, TickType_t timeout) {
dispatcher.dispatch(function, std::move(context), timeout);
}
void DispatcherThread::start() {