Loader refactored (#235)
- Moved all Loader functionality into Loader class - Improvement for Dispatcher construction - Dispatcher and DispatcherThread: you can now specify the timeout when calling `dispatch()`. Default timeout is max timeout.
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@@ -15,10 +15,10 @@ Dispatcher::~Dispatcher() {
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mutex.unlock();
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}
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void Dispatcher::dispatch(Function function, std::shared_ptr<void> context) {
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void Dispatcher::dispatch(Function function, std::shared_ptr<void> context, TickType_t timeout) {
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auto message = std::make_shared<DispatcherMessage>(function, std::move(context));
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// Mutate
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if (mutex.lock(1000 / portTICK_PERIOD_MS)) {
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if (mutex.lock(timeout)) {
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queue.push(std::move(message));
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if (queue.size() == BACKPRESSURE_WARNING_COUNT) {
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TT_LOG_W(TAG, "Backpressure: You're not consuming fast enough (100 queued)");
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@@ -25,12 +25,16 @@ DispatcherThread::~DispatcherThread() {
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void DispatcherThread::_threadMain() {
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do {
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dispatcher.consume(1000 / portTICK_PERIOD_MS);
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/**
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* If this value is too high (e.g. 1 second) then the dispatcher destroys too slowly when the simulator exits.
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* This causes the problems with other services doing an update (e.g. Statusbar) and calling into destroyed mutex in the global scope.
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*/
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dispatcher.consume(100 / portTICK_PERIOD_MS);
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} while (!interruptThread);
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}
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void DispatcherThread::dispatch(Dispatcher::Function function, std::shared_ptr<void> context) {
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dispatcher.dispatch(function, std::move(context));
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void DispatcherThread::dispatch(Dispatcher::Function function, std::shared_ptr<void> context, TickType_t timeout) {
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dispatcher.dispatch(function, std::move(context), timeout);
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}
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void DispatcherThread::start() {
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