Add simulator audio support
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@@ -1,4 +1,5 @@
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#include "drivers/sdl_display.h"
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#include "drivers/sdl_audio.h"
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#include <tactility/device.h>
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#include <tactility/device_listener.h>
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@@ -16,11 +17,13 @@ extern "C" {
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extern Driver sdl_display_driver;
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extern Driver sdl_pointer_driver;
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extern Driver sdl_keyboard_driver;
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extern Driver sdl_audio_driver;
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static Driver* const simulator_drivers[] = {
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&sdl_display_driver,
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&sdl_pointer_driver,
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&sdl_keyboard_driver,
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&sdl_audio_driver,
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nullptr
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};
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@@ -54,6 +57,10 @@ static SdlDisplayConfig sdl_display_config = { 480, 320 };
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static Device sdl_display_device {};
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static Device sdl_pointer_device {};
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static Device sdl_keyboard_device {};
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static Device sdl_speaker_device {};
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static Device sdl_microphone_device {};
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static const SdlAudioConfig sdl_speaker_config { AUDIO_CODEC_DIR_OUTPUT };
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static const SdlAudioConfig sdl_microphone_config { AUDIO_CODEC_DIR_INPUT };
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static bool construct_add_start(Device* device, Device* parent, const char* name, const void* config, const char* compatible) {
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device->address = 0;
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@@ -109,6 +116,8 @@ static void on_root_started(Device* device, DeviceEvent event, void* context) {
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construct_add_start(&sdl_display_device, device, "display0", &sdl_display_config, "tactility,sdl-display");
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construct_add_start(&sdl_pointer_device, device, "pointer0", nullptr, "tactility,sdl-pointer");
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construct_add_start(&sdl_keyboard_device, device, "keyboard0", nullptr, "tactility,sdl-keyboard");
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construct_add_start(&sdl_speaker_device, device, "speaker0", &sdl_speaker_config, "tactility,sdl-audio");
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construct_add_start(&sdl_microphone_device, device, "microphone0", &sdl_microphone_config, "tactility,sdl-audio");
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}
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extern "C" {
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