Touch and display driver subsystems reworked (and more) (#302)

- Refactored `TouchDevice`: it can now start/stop LVGL separately, and it has an optional `TouchDriver` interface
- Refactored `DisplayDevice`: it can now start/stop LVGL separately, and it has an optional `DisplayDriver` interface
- Updated all boards and drivers for above changes
- LVGL can now be stopped and (re)started on the fly
- Fixed issues with restarting Gui and Statusbar services
- Refactored `Gui` service to be class and renamed `Gui` to `GuiService`
- Fixed `Statusbar` service: forgot to deregister one of the icons
- Updated `esp_lcd_st7701` to v1.1.3
- `lv_textarea_create()` now automatically registers the hardware keyboard hooks (by wrapping the function)
- Fixed and updated `tactility.py`
- Cleanup of a lot of code
- `BootInitLvglBegin` and `BootInitLvglEnd` are replaced by `LvglStarted` and `LvglStopped`.
- Introduced `tt::service::State` which is accessible via `tt::service::getState()` (and internally via `ServiceInstance`)
- Started replacing `#define TAG` with `constexpr auto TAG = "..";`
This commit is contained in:
Ken Van Hoeylandt
2025-08-16 20:22:49 +02:00
committed by GitHub
parent 15f4fbfdc6
commit d875ade8cb
127 changed files with 1907 additions and 1605 deletions
@@ -9,8 +9,6 @@
#include "Tactility/app/AppManifest.h"
#include "Tactility/lvgl/LvglSync.h"
#include "Tactility/lvgl/Toolbar.h"
#include "Tactility/service/gui/Gui.h"
#include "Tactility/service/loader/Loader.h"
#include "Tactility/service/screenshot/Screenshot.h"
#include <Tactility/TactilityHeadless.h>
@@ -39,7 +37,7 @@ class ScreenshotApp final : public App {
public:
ScreenshotApp();
~ScreenshotApp() final;
~ScreenshotApp();
void onShow(AppContext& app, lv_obj_t* parent) override;
void onStartPressed();
@@ -271,9 +269,6 @@ void ScreenshotApp::onShow(AppContext& appContext, lv_obj_t* parent) {
createFilePathWidgets(wrapper);
createTimerSettingsWidgets(wrapper);
service::gui::keyboardAddTextArea(delayTextArea);
service::gui::keyboardAddTextArea(pathTextArea);
updateScreenshotMode();
if (!updateTimer->isRunning()) {