Touch and display driver subsystems reworked (and more) (#302)
- Refactored `TouchDevice`: it can now start/stop LVGL separately, and it has an optional `TouchDriver` interface - Refactored `DisplayDevice`: it can now start/stop LVGL separately, and it has an optional `DisplayDriver` interface - Updated all boards and drivers for above changes - LVGL can now be stopped and (re)started on the fly - Fixed issues with restarting Gui and Statusbar services - Refactored `Gui` service to be class and renamed `Gui` to `GuiService` - Fixed `Statusbar` service: forgot to deregister one of the icons - Updated `esp_lcd_st7701` to v1.1.3 - `lv_textarea_create()` now automatically registers the hardware keyboard hooks (by wrapping the function) - Fixed and updated `tactility.py` - Cleanup of a lot of code - `BootInitLvglBegin` and `BootInitLvglEnd` are replaced by `LvglStarted` and `LvglStopped`. - Introduced `tt::service::State` which is accessible via `tt::service::getState()` (and internally via `ServiceInstance`) - Started replacing `#define TAG` with `constexpr auto TAG = "..";`
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@@ -9,8 +9,6 @@
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#include "Tactility/app/AppManifest.h"
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#include "Tactility/lvgl/LvglSync.h"
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#include "Tactility/lvgl/Toolbar.h"
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#include "Tactility/service/gui/Gui.h"
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#include "Tactility/service/loader/Loader.h"
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#include "Tactility/service/screenshot/Screenshot.h"
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#include <Tactility/TactilityHeadless.h>
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@@ -39,7 +37,7 @@ class ScreenshotApp final : public App {
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public:
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ScreenshotApp();
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~ScreenshotApp() final;
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~ScreenshotApp();
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void onShow(AppContext& app, lv_obj_t* parent) override;
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void onStartPressed();
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@@ -271,9 +269,6 @@ void ScreenshotApp::onShow(AppContext& appContext, lv_obj_t* parent) {
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createFilePathWidgets(wrapper);
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createTimerSettingsWidgets(wrapper);
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service::gui::keyboardAddTextArea(delayTextArea);
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service::gui::keyboardAddTextArea(pathTextArea);
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updateScreenshotMode();
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if (!updateTimer->isRunning()) {
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