Touch and display driver subsystems reworked (and more) (#302)

- Refactored `TouchDevice`: it can now start/stop LVGL separately, and it has an optional `TouchDriver` interface
- Refactored `DisplayDevice`: it can now start/stop LVGL separately, and it has an optional `DisplayDriver` interface
- Updated all boards and drivers for above changes
- LVGL can now be stopped and (re)started on the fly
- Fixed issues with restarting Gui and Statusbar services
- Refactored `Gui` service to be class and renamed `Gui` to `GuiService`
- Fixed `Statusbar` service: forgot to deregister one of the icons
- Updated `esp_lcd_st7701` to v1.1.3
- `lv_textarea_create()` now automatically registers the hardware keyboard hooks (by wrapping the function)
- Fixed and updated `tactility.py`
- Cleanup of a lot of code
- `BootInitLvglBegin` and `BootInitLvglEnd` are replaced by `LvglStarted` and `LvglStopped`.
- Introduced `tt::service::State` which is accessible via `tt::service::getState()` (and internally via `ServiceInstance`)
- Started replacing `#define TAG` with `constexpr auto TAG = "..";`
This commit is contained in:
Ken Van Hoeylandt
2025-08-16 20:22:49 +02:00
committed by GitHub
parent 15f4fbfdc6
commit d875ade8cb
127 changed files with 1907 additions and 1605 deletions
+3 -3
View File
@@ -17,7 +17,7 @@ platform_targets = ["esp32", "esp32s3"]
platform_arguments = platform_targets.copy()
platform_arguments.append("all")
ttbuild_path = ".tactility"
ttbuild_version = "1.2.0"
ttbuild_version = "1.2.1"
ttbuild_properties_file = "tactility.properties"
ttbuild_cdn = "https://cdn.tactility.one"
ttbuild_sdk_json_validity = 3600 # seconds
@@ -339,8 +339,6 @@ def read_sdk_json():
def build_action(platform_arg):
# Environment validation
validate_environment()
# Environment setup
setup_environment()
platforms_to_build = platform_targets if platform_arg == "all" else [platform_arg]
if not is_valid_platform_name(platform_arg):
print_help()
@@ -448,6 +446,8 @@ if __name__ == "__main__":
verbose = "--verbose" in sys.argv
skip_build = "--skip-build" in sys.argv
use_local_sdk = "--local-sdk" in sys.argv
# Environment setup
setup_environment()
# Update SDK cache (sdk.json)
if should_update_sdk_json() and not update_sdk_json():
exit_with_error("Failed to retrieve SDK info")
+3 -3
View File
@@ -17,7 +17,7 @@ platform_targets = ["esp32", "esp32s3"]
platform_arguments = platform_targets.copy()
platform_arguments.append("all")
ttbuild_path = ".tactility"
ttbuild_version = "1.2.0"
ttbuild_version = "1.2.1"
ttbuild_properties_file = "tactility.properties"
ttbuild_cdn = "https://cdn.tactility.one"
ttbuild_sdk_json_validity = 3600 # seconds
@@ -339,8 +339,6 @@ def read_sdk_json():
def build_action(platform_arg):
# Environment validation
validate_environment()
# Environment setup
setup_environment()
platforms_to_build = platform_targets if platform_arg == "all" else [platform_arg]
if not is_valid_platform_name(platform_arg):
print_help()
@@ -448,6 +446,8 @@ if __name__ == "__main__":
verbose = "--verbose" in sys.argv
skip_build = "--skip-build" in sys.argv
use_local_sdk = "--local-sdk" in sys.argv
# Environment setup
setup_environment()
# Update SDK cache (sdk.json)
if should_update_sdk_json() and not update_sdk_json():
exit_with_error("Failed to retrieve SDK info")