Touch and display driver subsystems reworked (and more) (#302)
- Refactored `TouchDevice`: it can now start/stop LVGL separately, and it has an optional `TouchDriver` interface - Refactored `DisplayDevice`: it can now start/stop LVGL separately, and it has an optional `DisplayDriver` interface - Updated all boards and drivers for above changes - LVGL can now be stopped and (re)started on the fly - Fixed issues with restarting Gui and Statusbar services - Refactored `Gui` service to be class and renamed `Gui` to `GuiService` - Fixed `Statusbar` service: forgot to deregister one of the icons - Updated `esp_lcd_st7701` to v1.1.3 - `lv_textarea_create()` now automatically registers the hardware keyboard hooks (by wrapping the function) - Fixed and updated `tactility.py` - Cleanup of a lot of code - `BootInitLvglBegin` and `BootInitLvglEnd` are replaced by `LvglStarted` and `LvglStopped`. - Introduced `tt::service::State` which is accessible via `tt::service::getState()` (and internally via `ServiceInstance`) - Started replacing `#define TAG` with `constexpr auto TAG = "..";`
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@@ -4,20 +4,20 @@
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#include <Tactility/TactilityCore.h>
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class SdlKeyboard final : public tt::hal::keyboard::KeyboardDevice {
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private:
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lv_indev_t* _Nullable handle = nullptr;
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public:
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std::string getName() const final { return "SDL Keyboard"; }
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std::string getDescription() const final { return "SDL keyboard device"; }
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std::string getName() const override { return "SDL Keyboard"; }
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std::string getDescription() const override { return "SDL keyboard device"; }
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bool start(lv_display_t* display) override {
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bool startLvgl(lv_display_t* display) override {
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handle = lv_sdl_keyboard_create();
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return handle != nullptr;
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}
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bool stop() override { tt_crash("Not supported"); }
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bool stopLvgl() override { tt_crash("Not supported"); }
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bool isAttached() const override { return true; }
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