I2C Implementation (#84)
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@@ -1,36 +1,42 @@
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#pragma once
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#include "TactilityCore.h"
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#include "Sdcard.h"
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#include "Power.h"
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#include "Sdcard.h"
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#include "I2c/I2c.h"
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#include "TactilityCore.h"
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namespace tt::hal {
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typedef bool (*Bootstrap)();
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typedef bool (*InitGraphics)();
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typedef bool (*InitPower)();
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typedef bool (*InitHardware)();
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typedef bool (*InitLvgl)();
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typedef void (*SetBacklightDuty)(uint8_t);
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typedef struct {
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/** Set backlight duty */
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SetBacklightDuty set_backlight_duty;
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_Nullable SetBacklightDuty setBacklightDuty;
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} Display;
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typedef struct {
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/**
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* Optional bootstrapping method (e.g. to turn peripherals on)
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* This is called after Tactility core init and before any other inits in the HardwareConfig.
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* */
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const Bootstrap _Nullable bootstrap;
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/**
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* Initializes LVGL with all relevant hardware.
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* This includes the display and optional pointer devices (such as touch) or a keyboard.
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* Called before I2C/SPI/etc is initialized.
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* Used for powering on the peripherals manually.
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*/
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const InitGraphics init_graphics;
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const InitPower _Nullable initPower = nullptr;
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/**
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* An interface for display features such as setting the backlight.
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* This does nothing when a display isn't present.
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* Called after I2C/SPI/etc is initialized.
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* This can be used to communicate with built-in peripherals such as an I2C keyboard.
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*/
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const InitHardware _Nullable initHardware = nullptr;
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/**
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* Create and initialize all LVGL devices. (e.g. display, touch, keyboard)
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*/
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const InitLvgl initLvgl;
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/**
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* Display HAL functionality.
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*/
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const Display display;
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@@ -43,6 +49,11 @@ typedef struct {
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* An optional power interface for battery or other power delivery.
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*/
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const Power* _Nullable power;
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/**
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* A list of i2c devices (can be empty, but preferably accurately represents the device capabilities)
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*/
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const std::vector<i2c::Configuration> i2c;
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} Configuration;
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} // namespace
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