I2C Implementation (#84)
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#include "TactilityCore.h"
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#include "M5Unified.hpp"
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#include "esp_err.h"
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#include "esp_lvgl_port.h"
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static void flush_callback(lv_display_t* display, const lv_area_t* area, uint8_t* px_map) {
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M5GFX& gfx = *(M5GFX*)lv_display_get_driver_data(display);
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int32_t width = (area->x2 - area->x1 + 1);
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int32_t height = (area->y2 - area->y1 + 1);
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gfx.startWrite();
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gfx.setAddrWindow(area->x1, area->y1, width, height);
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gfx.writePixels((lgfx::rgb565_t*)px_map, width * height);
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gfx.endWrite();
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lv_display_flush_ready(display);
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}
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_Nullable lv_disp_t* m5stack_lvgl_display(bool usePsram) {
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M5GFX& gfx = M5.Display;
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static lv_display_t* display = lv_display_create(gfx.width(), gfx.height());
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LV_ASSERT_MALLOC(display)
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if (display == nullptr) {
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return nullptr;
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}
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lv_display_set_driver_data(display, &gfx);
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lv_display_set_flush_cb(display, flush_callback);
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const size_t bytes_per_pixel = 2; // assume 16-bit color
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const size_t buffer_size = gfx.width() * gfx.height() * bytes_per_pixel / 8;
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if (usePsram) {
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static auto* buffer1 = (uint8_t*)heap_caps_malloc(buffer_size, MALLOC_CAP_SPIRAM);
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LV_ASSERT_MALLOC(buffer1)
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static auto* buffer2 = (uint8_t*)heap_caps_malloc(buffer_size, MALLOC_CAP_SPIRAM);
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LV_ASSERT_MALLOC(buffer2)
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lv_display_set_buffers(
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display,
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(void*)buffer1,
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(void*)buffer2,
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buffer_size,
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LV_DISPLAY_RENDER_MODE_PARTIAL
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);
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} else {
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static auto* buffer = (uint8_t*)malloc(buffer_size);
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LV_ASSERT_MALLOC(buffer)
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lv_display_set_buffers(
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display,
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(void*)buffer,
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nullptr,
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buffer_size,
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LV_DISPLAY_RENDER_MODE_PARTIAL
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);
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}
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return display;
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}
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