Tab5 audio, I2C improvements, UiDensity moved to lvgl-module and cleanup (#506)

- UiDensity moved to lvgl-module
- Deleted tt_hal and tt_hal_gpio (breaks apps, but will fix those right after merging)
- Added I2C 8 bit register operations
- Added device.properties to simulator
- Improved Tab5 hardware init, implement audio
- Add README.md to kernel
This commit is contained in:
Ken Van Hoeylandt
2026-02-15 19:45:12 +01:00
committed by GitHub
parent 3a24d058c9
commit d860ba1f34
54 changed files with 417 additions and 179 deletions
+5 -4
View File
@@ -12,13 +12,14 @@
#include <tactility/lvgl_fonts.h>
#include <tactility/lvgl_icon_launcher.h>
#include <tactility/lvgl_module.h>
namespace tt::app::launcher {
static const auto LOGGER = Logger("Launcher");
static uint32_t getButtonPadding(hal::UiDensity density, uint32_t buttonSize) {
if (density == hal::UiDensity::Compact) {
static uint32_t getButtonPadding(UiDensity density, uint32_t buttonSize) {
if (density == LVGL_UI_DENSITY_COMPACT) {
return 0;
} else {
return buttonSize / 8;
@@ -27,7 +28,7 @@ static uint32_t getButtonPadding(hal::UiDensity density, uint32_t buttonSize) {
class LauncherApp final : public App {
static lv_obj_t* createAppButton(lv_obj_t* parent, hal::UiDensity uiDensity, const char* imageFile, const char* appId, int32_t itemMargin, bool isLandscape) {
static lv_obj_t* createAppButton(lv_obj_t* parent, UiDensity uiDensity, const char* imageFile, const char* appId, int32_t itemMargin, bool isLandscape) {
const auto button_size = lvgl_get_launcher_icon_font_height();
const auto button_padding = getButtonPadding(uiDensity, button_size);
auto* apps_button = lv_button_create(parent);
@@ -119,7 +120,7 @@ public:
void onShow(AppContext& app, lv_obj_t* parent) override {
auto* buttons_wrapper = lv_obj_create(parent);
auto ui_density = hal::getConfiguration()->uiDensity;
auto ui_density = lvgl_get_ui_density();
const auto button_size = lvgl_get_launcher_icon_font_height();
const auto button_padding = getButtonPadding(ui_density, button_size);
const auto total_button_size = button_size + (button_padding * 2);