Merge TactilityHeadless into Tactility (#263)
There currently is no practical use to have TactilityHeadless as a subproject. I'm merging it with the Tactility project.
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#include "Tactility/service/ServiceInstancePaths.h"
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#include "Tactility/Partitions.h"
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#define LVGL_PATH_PREFIX std::string("A:/")
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#ifdef ESP_PLATFORM
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#define PARTITION_PREFIX std::string("/")
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#else
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#define PARTITION_PREFIX std::string("")
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#endif
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namespace tt::service {
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std::string ServiceInstancePaths::getDataDirectory() const {
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return PARTITION_PREFIX + DATA_PARTITION_NAME + "/service/" + manifest->id;
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}
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std::string ServiceInstancePaths::getDataDirectoryLvgl() const {
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return LVGL_PATH_PREFIX + DATA_PARTITION_NAME + "/service/" + manifest->id;
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}
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std::string ServiceInstancePaths::getDataPath(const std::string& childPath) const {
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assert(!childPath.starts_with('/'));
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return PARTITION_PREFIX + DATA_PARTITION_NAME + "/service/" + manifest->id + '/' + childPath;
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}
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std::string ServiceInstancePaths::getDataPathLvgl(const std::string& childPath) const {
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assert(!childPath.starts_with('/'));
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return LVGL_PATH_PREFIX + DATA_PARTITION_NAME + "/service/" + manifest->id + '/' + childPath;
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}
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std::string ServiceInstancePaths::getSystemDirectory() const {
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return PARTITION_PREFIX + SYSTEM_PARTITION_NAME + "/service/" + manifest->id;
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}
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std::string ServiceInstancePaths::getSystemDirectoryLvgl() const {
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return LVGL_PATH_PREFIX + SYSTEM_PARTITION_NAME + "/service/" + manifest->id;
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}
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std::string ServiceInstancePaths::getSystemPath(const std::string& childPath) const {
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assert(!childPath.starts_with('/'));
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return PARTITION_PREFIX + SYSTEM_PARTITION_NAME + "/service/" + manifest->id + '/' + childPath;
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}
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std::string ServiceInstancePaths::getSystemPathLvgl(const std::string& childPath) const {
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return LVGL_PATH_PREFIX + SYSTEM_PARTITION_NAME + "/service/" + manifest->id + '/' + childPath;
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}
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}
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