Implement LVGL with SDL for simulator (#16)

* Implemented LVGL with SDL for simulator

* cleanup

* added SDL to build

* build fix

* mutex fixes

* sim app cleanup and improvements

* docs updated

* fix for sdl?

* fix for SDL cmake setup
This commit is contained in:
Ken Van Hoeylandt
2024-01-21 22:27:00 +01:00
committed by GitHub
parent 18a5c5aa45
commit d6baf40d0b
118 changed files with 15327 additions and 1181 deletions
+60
View File
@@ -0,0 +1,60 @@
/**
* @file fbdev.h
*
*/
#ifndef WINDRV_H
#define WINDRV_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifndef LV_DRV_NO_CONF
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_drv_conf.h"
#else
#include "../lv_drv_conf.h"
#endif
#endif
#if USE_WINDOWS
#ifdef LV_LVGL_H_INCLUDE_SIMPLE
#include "lvgl.h"
#else
#include "lvgl/lvgl.h"
#endif
#include <windows.h>
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
extern bool lv_win_exit_flag;
extern lv_disp_t *lv_windows_disp;
HWND windrv_init(void);
/**********************
* MACROS
**********************/
#endif /*USE_WINDOWS*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*WIN_DRV_H*/