Implement LVGL with SDL for simulator (#16)

* Implemented LVGL with SDL for simulator

* cleanup

* added SDL to build

* build fix

* mutex fixes

* sim app cleanup and improvements

* docs updated

* fix for sdl?

* fix for SDL cmake setup
This commit is contained in:
Ken Van Hoeylandt
2024-01-21 22:27:00 +01:00
committed by GitHub
parent 18a5c5aa45
commit d6baf40d0b
118 changed files with 15327 additions and 1181 deletions
+57
View File
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/**
* @file R61581.h
*
*/
#ifndef R61581_H
#define R61581_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifndef LV_DRV_NO_CONF
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_drv_conf.h"
#else
#include "../../lv_drv_conf.h"
#endif
#endif
#if USE_R61581
#ifdef LV_LVGL_H_INCLUDE_SIMPLE
#include "lvgl.h"
#else
#include "lvgl/lvgl.h"
#endif
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
void r61581_init(void);
void r61581_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p);
void r61581_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t color);
void r61581_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p);
/**********************
* MACROS
**********************/
#endif /* USE_R61581 */
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* R61581_H */