Implement LVGL with SDL for simulator (#16)
* Implemented LVGL with SDL for simulator * cleanup * added SDL to build * build fix * mutex fixes * sim app cleanup and improvements * docs updated * fix for sdl? * fix for SDL cmake setup
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#include "lvgl_hal.h"
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#include "lvgl.h"
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#include "tactility_core.h"
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#include <sdl/sdl.h>
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#define TAG "lvgl_hal"
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#define BUFFER_SIZE (SDL_HOR_RES * SDL_VER_RES * 3)
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static lv_disp_t* hal_init() {
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/* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
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sdl_init();
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/*Create a display buffer*/
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static lv_disp_draw_buf_t disp_buf1;
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static lv_color_t buf1_1[BUFFER_SIZE];
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lv_disp_draw_buf_init(&disp_buf1, buf1_1, NULL, BUFFER_SIZE);
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/*Create a display*/
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static lv_disp_drv_t disp_drv;
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lv_disp_drv_init(&disp_drv); /*Basic initialization*/
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disp_drv.draw_buf = &disp_buf1;
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disp_drv.flush_cb = sdl_display_flush;
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disp_drv.hor_res = SDL_HOR_RES;
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disp_drv.ver_res = SDL_VER_RES;
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lv_disp_t* disp = lv_disp_drv_register(&disp_drv);
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lv_theme_t* th = lv_theme_default_init(
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disp,
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lv_palette_main(LV_PALETTE_BLUE),
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lv_palette_main(LV_PALETTE_RED),
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LV_THEME_DEFAULT_DARK,
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LV_FONT_DEFAULT
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);
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lv_disp_set_theme(disp, th);
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lv_group_t* g = lv_group_create();
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lv_group_set_default(g);
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/* Add the mouse as input device
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* Use the 'mouse' driver which reads the PC's mouse*/
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static lv_indev_drv_t indev_drv_1;
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lv_indev_drv_init(&indev_drv_1); /*Basic initialization*/
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indev_drv_1.type = LV_INDEV_TYPE_POINTER;
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/*This function will be called periodically (by the library) to get the mouse position and state*/
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indev_drv_1.read_cb = sdl_mouse_read;
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lv_indev_t* mouse_indev = lv_indev_drv_register(&indev_drv_1);
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static lv_indev_drv_t indev_drv_2;
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lv_indev_drv_init(&indev_drv_2); /*Basic initialization*/
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indev_drv_2.type = LV_INDEV_TYPE_KEYPAD;
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indev_drv_2.read_cb = sdl_keyboard_read;
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lv_indev_t* kb_indev = lv_indev_drv_register(&indev_drv_2);
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lv_indev_set_group(kb_indev, g);
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static lv_indev_drv_t indev_drv_3;
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lv_indev_drv_init(&indev_drv_3); /*Basic initialization*/
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indev_drv_3.type = LV_INDEV_TYPE_ENCODER;
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indev_drv_3.read_cb = sdl_mousewheel_read;
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lv_indev_t* enc_indev = lv_indev_drv_register(&indev_drv_3);
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lv_indev_set_group(enc_indev, g);
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return disp;
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}
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void lvgl_hal_init() {
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TT_LOG_I(TAG, "init: started");
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lv_init();
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hal_init();
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TT_LOG_I(TAG, "init: complete");
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}
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